ROBOFROG
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| Joined: 04 Jan 2009 |
| Total Posts: 1519 |
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| 15 Oct 2014 03:42 PM |
I'm sure most anybody who has gotten into development has at one point or another encountered a snare based on the default ROBLOX reset. If you don't know what I'm talking about, press escape in virtually any game, and you'll see the "reset" button in the GUI.
This isn't always an issue, since certain games have no issues with resetting. However, in many types of games, a reset can break the entire game. Imagine you're in a single player adventure game, and you get trapped. However, it is part of the game (meaning it has a purpose), then you reset. Now, whatever it was trying to do is now bugged, and you might be in an unplayable position.
Game developers shouldn't have to work around this "feature". There should be an option (or something like a "ResetService" service) which will allow you to disable resetting in the menu GUI fashion.
I understand that the reset had practical uses, and will frequently be used in many games. I also understand that this can be abused, taking the previously mentioned "trapped" example, where there is no escape coded or built into the game. You might be stuck and unable to reset, but what is the true fault? Any remotely good game wouldn't do this, therefore it's not even worthy of worrying about.
TL;DR/Summation -- Game developers should be able to choose if the default ROBLOX reset button is functional in their games. |
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gamehero
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| Joined: 12 Jun 2007 |
| Total Posts: 1455 |
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| 15 Oct 2014 06:41 PM |
Hey, I have the exact same problem with the reset. I made a custom death script where if you die, you don't fall apart, and you get sent to a checkpoint after a few seconds. (The humanoid technically alive at all times, I just use an IntValue to determine the character's game health) That reset button usually breaks it until I work around the bugs it creates especially since the local scripts that are supposed to remain active reset.
So I totally know what you mean. |
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ROBOFROG
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| Joined: 04 Jan 2009 |
| Total Posts: 1519 |
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| 16 Oct 2014 06:06 AM |
That's actually another very good point. I had completely forgotten about the headache of saving local values and variables after the player's death.
Thanks for the additional argument! |
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| 16 Oct 2014 06:20 AM |
| Scriptable in GCC the winner was able to just remove the dieing and respawining even when reseting! |
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| 16 Oct 2014 06:24 AM |
Ehhhh.... Support, I suppose.
- Posted by a depressed, st*pid, and strange 15 year old - |
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| 16 Oct 2014 06:43 AM |
Support.
cool things is you can't reset in Super Bomb Survival in lobby |
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| 16 Oct 2014 08:24 AM |
| I don't believe they've added this ability yet I do know you can change the default teleport menu, the default loading screen but not the menu. |
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ROBOFROG
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| Joined: 04 Jan 2009 |
| Total Posts: 1519 |
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| 16 Oct 2014 02:06 PM |
@andy1200super
I understand that there are methods around allowing it to reset, but you've got to work a lot of stuff around it which shouldn't have to be done. The main way is to rename Humanoid, but that brings in a plethora of naming issues that takes hours to deal with in a completed game.
@gangnumstylefan
I'm completely fine with the menu, I find it useful. I'm only talking about the reset button on the menu (meaning it won't be able to be clicked and is greyed out if the developer chooses to disable it). |
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ROBOFROG
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| Joined: 04 Jan 2009 |
| Total Posts: 1519 |
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| 16 Oct 2014 02:07 PM |
| And, thank you everybody for the support thus far! |
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| 16 Oct 2014 02:10 PM |
Support! You don't know how annoying it is to get stuck after resetting.
(Well, you probably do, and that might be one of the reasons why you made this thread.) |
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ROBOFROG
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| Joined: 04 Jan 2009 |
| Total Posts: 1519 |
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| 16 Oct 2014 06:53 PM |
@ TheHiddenTraveler
Heh, that is quite true. Thanks for the support!
@ mrbobbilly
Just for you, I'll repaste the rebuttal to that point.
"I understand that there are methods around allowing it to reset, but you've got to work a lot of stuff around it which shouldn't have to be done. The main way is to rename Humanoid, but that brings in a plethora of naming issues that takes hours to deal with in a completed game." |
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ThaneDev
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| Joined: 08 Apr 2009 |
| Total Posts: 1600 |
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| 16 Oct 2014 07:07 PM |
| I have needed this before, I needed it so bad, the entire project I was working on had to be scrapped. Support. |
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ROBOFROG
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| Joined: 04 Jan 2009 |
| Total Posts: 1519 |
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| 16 Oct 2014 08:57 PM |
| Thanks for the support, ThaneDev! Hopefully, this will be implemented and such projects can be continued and/or created. |
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| 17 Oct 2014 07:01 AM |
Full Support I Would Like It If It Switched It Back To The Website In 2008 Those Where the Good Old Days
DONATE TO THIS YOUNG MAN http://web.roblox.com/Temporary-Placeholder-to-be-resumed-later-place?id=170232634
>print('Bump +1') Bump +1 |
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ROBOFROG
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| Joined: 04 Jan 2009 |
| Total Posts: 1519 |
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| 17 Oct 2014 04:47 PM |
Heh, I appreciate the high level of support, InsidersNetwork1001!
But I also agree, an 08' site mode would be lovely, too. |
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Saldor010
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| Joined: 20 Sep 2010 |
| Total Posts: 1035 |
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| 17 Oct 2014 04:58 PM |
| Support. I'm making a game that is fully GUI based, and it would just be a lot easier to disable resetting completely. |
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Keyrut
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| Joined: 23 Nov 2011 |
| Total Posts: 6501 |
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| 17 Oct 2014 04:59 PM |
Hey, this is easy, and can be done already. The button will remain there, but simply just change the name of the Humanoid to anything but Humanoid, such as humanoid(notice how it's lowercase?), or Human, etc. |
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ROBOFROG
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| Joined: 04 Jan 2009 |
| Total Posts: 1519 |
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| 17 Oct 2014 06:05 PM |
@Saldor010
Thanks for the support, and good luck on the game!
@Keyrut
Please read the thread before posting an obvious critique. By renaming Humanoid, it then creates a plethora of other errors in your code. All of the default player scripts will have to be modified upon entering to change "Humanoid" to the rename, as well as any other game scripts.
In a fully developed game, this could take hours or days with likely error in between. Even in a new game, many developers don't know how to replace the scripts, and will be left with a buggy character.
There are ways to counter the reset, but when it would only take ROBLOX developers an hour or two maximum to correct this error (I've looked at the code, it would be very easy), developers like us shouldn't have to spend even more time trying to counter it. |
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Keyrut
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| Joined: 23 Nov 2011 |
| Total Posts: 6501 |
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| 17 Oct 2014 11:53 PM |
Uh, they could just use Ctrl + H. In addition, yes, I skimmed through the post, I never read it fully.
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ROBOFROG
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| Joined: 04 Jan 2009 |
| Total Posts: 1519 |
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| 18 Oct 2014 08:08 AM |
I do agree, that would be effective for replacing "Humanoid". The main issue comes up with replacing the player's scripts with the correct scripts upon joining, and many people wouldn't have any idea on how to accomplish that.
I appreciate your honesty, though! |
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ROBOFROG
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| Joined: 04 Jan 2009 |
| Total Posts: 1519 |
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| 20 Oct 2014 06:07 AM |
| Bumping the thread so others can see it. |
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tinarg
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| Joined: 18 Jun 2010 |
| Total Posts: 4925 |
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| 20 Oct 2014 08:28 AM |
I've suggested this 3 times with no luck... Support
In the meantime, however, you can rename the player's humanoid to something else. |
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| 20 Oct 2014 08:37 AM |
@people who said you can script it
then tell those people who can script it to RELEASE IT TO THE PUBLIC. |
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ROBOFROG
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| Joined: 04 Jan 2009 |
| Total Posts: 1519 |
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| 20 Oct 2014 03:15 PM |
@tinarg
Hopefully this time is the charm -- ROBLOX really needs to add this as a feature! I plan on keeping this thread up for as long as I'm still part of the site or until the update is made.
@Mister
Heh, that's a pretty good counter-argument! I've not looked personally, but judging by the amount of games that reset works on (and consequently, breaks) it's not a popular script if it's even out. |
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