leozap
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| Joined: 06 Aug 2012 |
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| 18 Oct 2014 06:13 AM |
Looking for a script that bans these to things from being placed in a PBS
Boombox Speaker
I have a music gui so people can have their own music playing without everyone else hearing it. Yet people still use them.
I can't find one anywhere does anyone have one? If not can someone possibly make one for me? I'm not a scripter, so I would not be able to make one... |
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leozap
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WishNite
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| Joined: 11 Feb 2009 |
| Total Posts: 15828 |
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| 18 Oct 2014 07:48 AM |
workspace.ChildAdded:connect(function(object) if object.Name == "Speaker" or object.Name == "Boombox" then object:Destroy() end end)
I have no idea what the Speaker/Boombox things are called |
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leozap
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| Joined: 06 Aug 2012 |
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| 18 Oct 2014 10:19 PM |
I put it in a empty script and it did not work....
Can you make it into a model and link me to it? I probably did something wrong, I can't script. |
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leozap
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| Joined: 06 Aug 2012 |
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leozap
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| Joined: 06 Aug 2012 |
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| 18 Oct 2014 11:09 PM |
| The script you gave me did not work. :P |
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| 18 Oct 2014 11:10 PM |
Go into your game and figure out the names of the Boombox and speaker (what studio refers to them as). Then replace the names.
i'm a spooky ghost |
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leozap
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| Joined: 06 Aug 2012 |
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| 18 Oct 2014 11:20 PM |
| I'm using the regular PBS tools, not any free model ones. Do I just go to the game and look at the name of it? |
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leozap
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| Joined: 06 Aug 2012 |
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| 18 Oct 2014 11:24 PM |
Ok so I did that and there is 3.
"boombox" "Boombox" "Speaker"
The two boombox are located in different parts of the script and on has a capital and one has a lower case. |
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leozap
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leozap
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| Joined: 06 Aug 2012 |
| Total Posts: 16349 |
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leozap
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leozap
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KingJacko
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| Joined: 20 Jun 2008 |
| Total Posts: 3944 |
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| 20 Oct 2014 05:24 AM |
| can you just learn? Or is it to hard and you dont even want to try. |
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leozap
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| Joined: 06 Aug 2012 |
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| 20 Oct 2014 05:26 AM |
| I have tried, it was to confusing to me. I watch a bunch of youtube videos and read a bunch. I could not figure much of anything out. |
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KingJacko
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| Joined: 20 Jun 2008 |
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| 20 Oct 2014 05:37 AM |
| How i learned was literally just taking a free model, looking at the script i want, and copying it down onto another script. |
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leozap
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| 20 Oct 2014 05:40 AM |
That's not scripting, thats just copying...
There is no free models like this anyway. q.q |
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leozap
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| Joined: 06 Aug 2012 |
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| 20 Oct 2014 05:41 AM |
| I have taken script that ban stuff like cars or gear from PBS and just changed that to the speakers, but that did not work. I have tried everything I could think of, that's why I posted here asking for help. |
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leozap
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| Joined: 06 Aug 2012 |
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leozap
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| Joined: 06 Aug 2012 |
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leozap
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| Joined: 06 Aug 2012 |
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leozap
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| Total Posts: 16349 |
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KingJacko
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| Joined: 20 Jun 2008 |
| Total Posts: 3944 |
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| 20 Oct 2014 01:43 PM |
"That's not scripting, thats just copying..."
When you copy down notes in class, are you really just copying? No. You're learning. |
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| 20 Oct 2014 01:49 PM |
| This man has a legitimate issue and it is one that he cannot figure out. It would be best of you if you did not pester him, and instead do as intended with the scripting helpers forum. |
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KingJacko
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| Joined: 20 Jun 2008 |
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| 20 Oct 2014 04:27 PM |
omg
function isheholdingsomethingbanned(Player) if Player.StarterGear.BoomBox(orwatever) then a = Player.StarterGear.BoomBox:Destroy() end Game.Players.PlayerAdded:connect(isheholdingsomethingbanned)
that might work. |
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