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Re: Too Much Can Collide On Unions

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H3llXFIRE is not online. H3llXFIRE
Joined: 26 Jun 2013
Total Posts: 493
18 Oct 2014 11:15 PM
Ok so I created a union, on part of the union did not connect to the other part. I made it to where it could collide with things. Instead of just making the actual part collidable, It makes this big giant invisible square thing collidable which make my world not work right because it is a platform suspended in air and when a player can magically walk past the platform and onto air, they are gonna think somethings up.
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TheyreTheirThere is not online. TheyreTheirThere
Joined: 10 Oct 2014
Total Posts: 622
18 Oct 2014 11:49 PM
resize it
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H3llXFIRE is not online. H3llXFIRE
Joined: 26 Jun 2013
Total Posts: 493
18 Oct 2014 11:49 PM
I can't then It wouldn't look right
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TheyreTheirThere is not online. TheyreTheirThere
Joined: 10 Oct 2014
Total Posts: 622
18 Oct 2014 11:50 PM
then figure it out
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H3llXFIRE is not online. H3llXFIRE
Joined: 26 Jun 2013
Total Posts: 493
18 Oct 2014 11:51 PM
I've been trying that for a month
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TheyreTheirThere is not online. TheyreTheirThere
Joined: 10 Oct 2014
Total Posts: 622
18 Oct 2014 11:52 PM
uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuugh..... make your game active ill look at it
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H3llXFIRE is not online. H3llXFIRE
Joined: 26 Jun 2013
Total Posts: 493
18 Oct 2014 11:54 PM
ok it's called to be announced. It's the thing up the ramps.
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TheyreTheirThere is not online. TheyreTheirThere
Joined: 10 Oct 2014
Total Posts: 622
18 Oct 2014 11:54 PM
im not really sure what your talking about i need to see
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TheyreTheirThere is not online. TheyreTheirThere
Joined: 10 Oct 2014
Total Posts: 622
18 Oct 2014 11:54 PM
make it active
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H3llXFIRE is not online. H3llXFIRE
Joined: 26 Jun 2013
Total Posts: 493
18 Oct 2014 11:55 PM
http://www.roblox.com/To-Be-Announced-place?id=155279014
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H3llXFIRE is not online. H3llXFIRE
Joined: 26 Jun 2013
Total Posts: 493
18 Oct 2014 11:58 PM
it is active
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TheyreTheirThere is not online. TheyreTheirThere
Joined: 10 Oct 2014
Total Posts: 622
18 Oct 2014 11:58 PM
just union bricks through it
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H3llXFIRE is not online. H3llXFIRE
Joined: 26 Jun 2013
Total Posts: 493
18 Oct 2014 11:59 PM
?
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H3llXFIRE is not online. H3llXFIRE
Joined: 26 Jun 2013
Total Posts: 493
19 Oct 2014 12:08 AM
Ehh I know a way that works but it make it looks not as good but oh well e.e
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scacman1967 is not online. scacman1967
Joined: 06 Aug 2011
Total Posts: 9288
19 Oct 2014 12:14 AM
Make the unions cancollide=false and build an invisible wall to collide with.

Check out my BlueBuggy place.
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H3llXFIRE is not online. H3llXFIRE
Joined: 26 Jun 2013
Total Posts: 493
19 Oct 2014 12:22 AM
It's hard to make invisible walls when it curves though XDD
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scacman1967 is not online. scacman1967
Joined: 06 Aug 2011
Total Posts: 9288
19 Oct 2014 08:37 AM
A circle script from the wiki would fix that. Try the second script 'advanced circle script'.
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solarjet101 is not online. solarjet101
Joined: 23 Oct 2008
Total Posts: 390
19 Oct 2014 09:13 AM
This is the problem with the CSG modeler, you will always get that invisible square border. You could try what scacman said, or you could only union particular parts... so you would end up with multiple unions.
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AdmiralLennox is not online. AdmiralLennox
Joined: 19 Jun 2013
Total Posts: 378
19 Oct 2014 10:32 AM
The problem here is that PartOperations (Unions, Negatives) don't have proper collision or physics.

The solution is that they'll be getting proper collision and physics soon. Really soon, really.
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H3llXFIRE is not online. H3llXFIRE
Joined: 26 Jun 2013
Total Posts: 493
19 Oct 2014 12:30 PM
I they fix the invisible rectangle. Thanks guys for the help.
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H3llXFIRE is not online. H3llXFIRE
Joined: 26 Jun 2013
Total Posts: 493
19 Oct 2014 12:30 PM
*I hope they
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