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Re: An idea I want to see sword clans make real

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Unclear is not online. Unclear
Joined: 27 Aug 2011
Total Posts: 17060
17 Oct 2014 12:40 PM
Mouse gesture-based sword fighting.


You "aim" with your mouse. Small and sudden mouse movements will "slice" the sword in the direction that the mouse moved in. Faster movements do less damage than slower movements to prevent gesture spamming and to encourage more accurate gestures. This will introduce a concept of direct player-controlled aim that swords currently lack (aiming is roundabout at the moment and involves having to move the character, which in turn moves the sword).


Gestures can also be hooked up to blocking, parrying, and lunging.


Make it happen. You'll have the best sword clan out there; one that isn't as boring and bland.
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Noelzilla1 is not online. Noelzilla1
Joined: 11 Jun 2012
Total Posts: 23457
17 Oct 2014 12:42 PM
Boring to me. XD.
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Pyromachinist is not online. Pyromachinist
Joined: 23 Sep 2012
Total Posts: 19178
17 Oct 2014 12:42 PM
that sounds over complicated and the lower damage attack would still absolutely be spammed
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Unclear is not online. Unclear
Joined: 27 Aug 2011
Total Posts: 17060
17 Oct 2014 12:43 PM
@Pyro

The way I'm picturing it is pretty similar to gunfighting, without much range. With aim you can actually have some sort of "skill" differentiating players more rather than the usual luck-based tie.
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Pyromachinist is not online. Pyromachinist
Joined: 23 Sep 2012
Total Posts: 19178
17 Oct 2014 12:46 PM
Have you seen that sword that sort of follows your mouse? It still slashes/lunges like the current sword but you can aim it.

Its all weird though, you can aim it through your torso and stuff. It doesn't change how you sword fight at all it just makes it more clumsy and makes you take fighting less seriously. I am picturing something like that but I may be misinterpreting your idea.
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Pyromachinist is not online. Pyromachinist
Joined: 23 Sep 2012
Total Posts: 19178
17 Oct 2014 12:47 PM
Better description; your arm thats holding the sword follows the mouse*
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K1E is not online. K1E
Joined: 02 Nov 2013
Total Posts: 8552
17 Oct 2014 12:47 PM
i don't like the idea of the mouse movements making attacks

maybe clicking
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Unclear is not online. Unclear
Joined: 27 Aug 2011
Total Posts: 17060
17 Oct 2014 12:49 PM
@Pyro

Yeah, of course that won't work because it looks goofy. I was thinking more of rounding mouse angles to certain degrees and having custom animations based upon that specific angle, the magnitude of which can be varied with the vector drawn by the mouse movement.

It wouldn't be difficult to program.

With more freedom, though, there runs a bigger risk of the sword blocking the screen and becoming annoying, which can probably be remedied by raising the camera or coding animations so that the sword doesn't interfere as much, both very doable tasks.
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bukra is not online. bukra
Joined: 08 Feb 2013
Total Posts: 791
17 Oct 2014 12:51 PM
Sounds complicated but would definitely be a cool concept.
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JordanRaptor is not online. JordanRaptor
Joined: 14 Apr 2009
Total Posts: 21282
17 Oct 2014 12:51 PM
I'd generally like nidhogg style sword mechanics and concepts..
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Unclear is not online. Unclear
Joined: 27 Aug 2011
Total Posts: 17060
17 Oct 2014 12:52 PM
@bukra

Complicated to script? Yes, in comparison to the LinkedSword.
Complicated to use? Probably not, in fact it would be far more intuitive.
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Pyromachinist is not online. Pyromachinist
Joined: 23 Sep 2012
Total Posts: 19178
17 Oct 2014 12:52 PM
In your original post did you mean moving your mouse makes you slash/attack? For example pulling your mouse violently down your desk would make you do a quick attack?

Because if so thats a really cool idea but how would you counter the camera movements when the mouse inevitably reaches the end of your screen


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Unclear is not online. Unclear
Joined: 27 Aug 2011
Total Posts: 17060
17 Oct 2014 12:54 PM
@Pyro

Yeah that's what I meant. You're right though, but perhaps there could be a certain camera lock/unlock key which will "lock" your up/down camera rotation so fighting is more manageable (can pair this with a TextLabel with Modal enabled and you have a freed mouse in first person, or use UserInputService).
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NuclearScience is not online. NuclearScience
Joined: 07 Mar 2009
Total Posts: 8020
17 Oct 2014 12:55 PM
That might be very awkward to use because of how roblox is. Maybe they should do combo based sword combat? Where the longer the sequence of keys the more the attack will do.

And yes, that is how my magic will be used for TRICON, but I'm sure it would work fine with sword combat.
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Pyromachinist is not online. Pyromachinist
Joined: 23 Sep 2012
Total Posts: 19178
17 Oct 2014 12:55 PM
Or the sword cursor can put you in a camera mode similar to Mouse lock minus the movement of course. Typing that out and thinking about it actually sounds weird to me now though..
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Unclear is not online. Unclear
Joined: 27 Aug 2011
Total Posts: 17060
17 Oct 2014 12:57 PM
@Nuclear

key-spamming doesn't sound very appealing and feels a bit restrictive

the point is to incorporate direct aim input from the player; it's what swords are lacking and its what makes them sort of dull
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chawlie is not online. chawlie
Joined: 07 Feb 2013
Total Posts: 18181
17 Oct 2014 12:57 PM
too bad sword clan development is nonexistent
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williamis3 is not online. williamis3
Joined: 15 Jan 2011
Total Posts: 10797
17 Oct 2014 12:57 PM
sort of like fruit ninja?

or maybe like osu! if you've ever played that?

ˢᵒ ᵖˡᵉᵃˢᵉ ᵈᵒᶰ'ᵗ ˢᶜʳᵉᵃᵐ ʷʰᵉʳᵉ ʷᵉ ᵗᵃᵏᵉ ʸᵒᵘ; ᵗʰᵉ ʷᵒʳˡᵈ ᶤˢ ᵠᵘᶤᵉᵗ ʰᵉʳᵉˑ
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Pyromachinist is not online. Pyromachinist
Joined: 23 Sep 2012
Total Posts: 19178
17 Oct 2014 12:58 PM
hey chas nice hat you're original x333
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Unclear is not online. Unclear
Joined: 27 Aug 2011
Total Posts: 17060
17 Oct 2014 12:58 PM
@william

yeah sort of like you would play a touch-based game

the game mechanic inspiration im thinking of is infinity blade
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Insangelous is not online. Insangelous
Joined: 29 Jan 2013
Total Posts: 12854
17 Oct 2014 01:00 PM
Fruit Ninja players will be amazing.
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SilentSwords is not online. SilentSwords
Joined: 22 Jun 2007
Total Posts: 27214
17 Oct 2014 01:01 PM
because that worked so well for every other similar game

COUGH ZELDA SKYWARD SWORD COUGH

-{===>SS
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Pyromachinist is not online. Pyromachinist
Joined: 23 Sep 2012
Total Posts: 19178
17 Oct 2014 01:01 PM
Silent did you respond to VOID's declaration of war
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SilentSwords is not online. SilentSwords
Joined: 22 Jun 2007
Total Posts: 27214
17 Oct 2014 01:01 PM
no im working

-{===>SS
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williamis3 is not online. williamis3
Joined: 15 Jan 2011
Total Posts: 10797
17 Oct 2014 01:02 PM
skyward sword was amazing
what are you talking about silent

ˢᵒ ᵖˡᵉᵃˢᵉ ᵈᵒᶰ'ᵗ ˢᶜʳᵉᵃᵐ ʷʰᵉʳᵉ ʷᵉ ᵗᵃᵏᵉ ʸᵒᵘ; ᵗʰᵉ ʷᵒʳˡᵈ ᶤˢ ᵠᵘᶤᵉᵗ ʰᵉʳᵉˑ
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