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| 16 Oct 2014 03:11 PM |
I noticed if my game has terrain in it it takes longer to load and little bit laggy
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drahsid5
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| Joined: 13 May 2011 |
| Total Posts: 3937 |
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| 16 Oct 2014 03:20 PM |
It will take longer to load, but higher brick counts don't really cause lag until the average parts rendered ~= 10K (For the average PC) Scripts and particle effects drop framerate. |
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| 16 Oct 2014 03:26 PM |
so if I had terrain 1000 width by 1000 Length and 100 Height how bad would that cause not on load but on game play? |
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drahsid5
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| Joined: 13 May 2011 |
| Total Posts: 3937 |
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| 16 Oct 2014 03:30 PM |
That depends on the frequency of the parts. It all really depend son what the camera is rendering. But generally, 1Kx1Kx100 won't drop framerate at all. |
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eLunate
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| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
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| 16 Oct 2014 03:32 PM |
| Voxel terrain will cause less lag than thousands of smaller individual parts doing the same thing. |
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