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Re: How much lag does terrain add?

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AhtnamasStudio is not online. AhtnamasStudio
Joined: 15 Jan 2014
Total Posts: 1104
16 Oct 2014 03:11 PM
I noticed if my game has terrain in it it takes longer to load and little bit laggy
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drahsid5 is not online. drahsid5
Joined: 13 May 2011
Total Posts: 3937
16 Oct 2014 03:20 PM
It will take longer to load, but higher brick counts don't really cause lag until the average parts rendered ~= 10K (For the average PC)
Scripts and particle effects drop framerate.
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AhtnamasStudio is not online. AhtnamasStudio
Joined: 15 Jan 2014
Total Posts: 1104
16 Oct 2014 03:26 PM
so if I had terrain
1000 width by 1000 Length and 100 Height how bad would that cause not on load but on game play?
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drahsid5 is not online. drahsid5
Joined: 13 May 2011
Total Posts: 3937
16 Oct 2014 03:30 PM
That depends on the frequency of the parts.
It all really depend son what the camera is rendering.
But generally, 1Kx1Kx100 won't drop framerate at all.
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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
16 Oct 2014 03:32 PM
Voxel terrain will cause less lag than thousands of smaller individual parts doing the same thing.
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AhtnamasStudio is not online. AhtnamasStudio
Joined: 15 Jan 2014
Total Posts: 1104
16 Oct 2014 03:34 PM
ok
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