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| 14 Oct 2014 09:01 PM |
| You could set the CameraType to Enum.CameraType.Scriptable |
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| 14 Oct 2014 09:09 PM |
This is a good way to start although it is a little limited;
http://wiki.roblox.com/index.php?title=Camera_manipulation
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| 14 Oct 2014 09:26 PM |
| I read it and it just confused me even more. |
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| 14 Oct 2014 09:29 PM |
Make sure you always use local scripts for camera manipulation
cam = game.Workspace.Camera cam.CameraType = "Scriptable" cam:Interpolate(Bricktolockonto.CFrame,Brickyouwanttolookat.CFrame,Timeittakestoreachpoints)
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Jonibus
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| Joined: 30 Jan 2010 |
| Total Posts: 8985 |
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| 14 Oct 2014 09:29 PM |
Set the players camera to Scriptable in a localscript:
game.Workspace.CurrentCamera.CameraType = "Scriptable"
Then, to position it somewhere, edit the CoordinateFrame
game.Workspace.CurrentCamera.CoordinateFrame = CFrame.new(1,2,3) |
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| 14 Oct 2014 09:38 PM |
This is how to do it the easy way
game.Workspace.Camera -- If you got a camera there
Camera.Focus = CFrame.new(?,?,?)
Camera.CoordinateFrame = CFrame.new(?) |
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| 14 Oct 2014 09:40 PM |
^ My mistake
Camera = game.Workspace.Camera |
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