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| 11 Oct 2014 01:42 PM |
I need it to move up through Cframe, and stop at about 5 studs, stay open for 10 seconds, then move down.
local Anyone_Can_Use = false local Open = "Open" local Allowed = { ["TrevorGaming99"] = true, [""] = true, [""] = true local Bounce = false Game.Players.PlayerAdded:connect(function(Player) if Allowed[Player.Name] or Anyone_Can_Use then Player.Chatted:connect(function(Chat) if Chat:lower() == Open:lower() and (not Bounce) then Bounce = true script.Parent.CanCollide = false script.Parent.Transparency = 1 wait(3) script.Parent.CanCollide = true script.Parent.Transparency = 0.5 Bounce = false end end) end end) |
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128GB
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| Joined: 17 Apr 2014 |
| Total Posts: 8056 |
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| 11 Oct 2014 01:43 PM |
| I made that. Edit it yourself. |
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Goulstem
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| Joined: 04 Jul 2012 |
| Total Posts: 7177 |
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| 11 Oct 2014 01:46 PM |
| You could start by spelling disappearing correctly. |
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