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Assalto
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| Joined: 31 Dec 2011 |
| Total Posts: 9149 |
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| 10 Oct 2014 05:11 PM |
| put the brick on top of the brick |
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MapleHash
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| Joined: 11 Apr 2011 |
| Total Posts: 19211 |
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Qivr
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| Joined: 22 Aug 2014 |
| Total Posts: 5407 |
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| 10 Oct 2014 05:12 PM |
you can't really make a guide on fort making lol
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| 10 Oct 2014 05:13 PM |
'you can't really make a guide on fort making lol'
yeah u can and to prove it im gonna make a promise that if i ever actually become any good at making forts im going to write a guide |
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Lejamm
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| Joined: 04 Jun 2009 |
| Total Posts: 4494 |
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| 10 Oct 2014 05:14 PM |
| Dragon, there are not guides to make forts, you make the fort to be fair and balanced as long as there is not too much unfair advantage then you are fine. |
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Vatrain
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| Joined: 04 Mar 2014 |
| Total Posts: 4214 |
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| 10 Oct 2014 05:14 PM |
| http://www.roblox.com/Forum/ShowPost.aspx?PostID=146680641 |
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Qivr
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| Joined: 22 Aug 2014 |
| Total Posts: 5407 |
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| 10 Oct 2014 05:15 PM |
guide: 1. make terrain 2. make structures 3. add weapons 4. add terminal 5. add details |
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webspace
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| Joined: 25 Nov 2008 |
| Total Posts: 119892 |
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| 10 Oct 2014 05:19 PM |
| build it yourself you scrub |
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| 10 Oct 2014 05:22 PM |
'build it yourself you scrub'
i... god c&g is so dum |
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webspace
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| Joined: 25 Nov 2008 |
| Total Posts: 119892 |
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| 10 Oct 2014 05:25 PM |
you're dum
go back to ot or die |
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Qivr
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| Joined: 22 Aug 2014 |
| Total Posts: 5407 |
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| 10 Oct 2014 05:25 PM |
Dragon, you can't simply make a guide to make a fort. You can give tips, like what tools to use while building, plug-ins, etc. But you can't literally have a guide on how to build a fort, but a guide on how to use tools maybe?
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webspace
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| Joined: 25 Nov 2008 |
| Total Posts: 119892 |
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| 10 Oct 2014 05:26 PM |
of course you can have a guide to making a fort
what kind of dum statement is that to suggest u can't |
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Qivr
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| Joined: 22 Aug 2014 |
| Total Posts: 5407 |
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| 10 Oct 2014 05:28 PM |
Webspace, I apologize, yes you can make a guide on how to make a specific base. But that would be like FMing, now gtfo. |
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webspace
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| Joined: 25 Nov 2008 |
| Total Posts: 119892 |
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| 10 Oct 2014 05:30 PM |
you can make a guide on how to make a generic base, not just specific
how small minded are u lol
"that would be like fming"
omg lmfao ur 2 stupid 4 me |
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Qivr
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| Joined: 22 Aug 2014 |
| Total Posts: 5407 |
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| 10 Oct 2014 05:33 PM |
you cannot have a specific guide on how to make a generic fort that's like
1. do brown dirt and green grass terrain!!!! 2. add a terminal building with lots of windows!!!! 3. add a terminal and buildings, make sure it has transparent rays!!!! 4. add other scripts like team change!!!! 5. add details to make it look bettr!!!! 6. spam ur group's logo ogm!!!! |
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webspace
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| Joined: 25 Nov 2008 |
| Total Posts: 119892 |
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| 10 Oct 2014 05:36 PM |
obviously not
again with the small minded thinking
lrn2brain |
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Qivr
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| Joined: 22 Aug 2014 |
| Total Posts: 5407 |
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| 10 Oct 2014 05:40 PM |
pls give me a guide on how 2 make a generic fort than u say it's possible yet u refrain from giving me an example where one would be relevant and would actually work |
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| 10 Oct 2014 05:41 PM |
| Just make sure it doesn't have an unfair advantage like the spawns or weapons |
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| 10 Oct 2014 05:42 PM |
'Dragon, you can't simply make a guide to make a fort. You can give tips, like what tools to use while building, plug-ins, etc. But you can't literally have a guide on how to build a fort, but a guide on how to use tools maybe?'
hey look lets make a guide about how to build a fort anyway because ur all literally beyond useless
0.5. test for bugs whenever you add something drastically new 1. build some sort of capture point and throw a script into it 2. build some sort of fortification around the capture point 3. build raider spawn(s) in a way that spawncamping is largely impossible 4. make sure raiders have at least one alternative entry point into the fortification, preferably such that they aren't forced down a chokepoint that the defenders have very easy line of sight on 5. make sure capture point must be held for a reasonable amount of time (long enough that it's a challenge but not so long that it's unfair for both parties to stay in for that long) 6. give people guns 7. make sure guns are balanced e.g. add a reasonable amount of cover to counter snipers but make sure there are enough sightlines that they're still useful 8. make sure guns are easily accessible e.g. don't start people off with a pistol until they get 10 kills and upgrade to a pistol that does like 2 more damage per shot whilst they get blown away by the people who've grinded in the server for ages to get the ultra minigun 9. add scenery 10. make sure scenery doesn't interfere with gameplay 11. paint stuff 12. test the entire thing for bugs 13. test for gameplay if possible (if you can even actually manage to arrange a bunch of dumb c&gers to do that) 14. use in ur clan or sell for big r$$$$ |
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webspace
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| Joined: 25 Nov 2008 |
| Total Posts: 119892 |
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| 10 Oct 2014 05:42 PM |
that's a waste of my time, but what you'd have to talk about is what your average base needs, layouts you can use, styles it can have etc etc.
there is like so much you can write about lol and so many sub categories and it's why i'm amazed you seem to be unable to grasp that, it seems inherently obvious. |
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Qivr
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| Joined: 22 Aug 2014 |
| Total Posts: 5407 |
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| 10 Oct 2014 05:43 PM |
yes u made a guide on how to make a vague fort!!! brb in 5 minutes making a fort that is qualified within those standards |
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webspace
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| Joined: 25 Nov 2008 |
| Total Posts: 119892 |
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| 10 Oct 2014 05:44 PM |
| at this point i can't tell if you're trolling or actually so stupid you can only think of one thing at a time every hour |
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