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| 08 Oct 2014 09:19 PM |
Let's just say:
A = A brand new server, a game that had 0 players but now has 1 player cuz they just joined.
B = a Server that had 1 or more players and a new player joins.
I'm not really sure how to ask this question but ill try. Is there a difference between A and B? For example, a script that does blahblahblah when a player joins the game. Does that script still function properly and fully when either A or B? |
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| 08 Oct 2014 09:20 PM |
| What I mean is, does a new server have to load less/more/equal stuff to the player's client compared to a server that's already running? |
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128GB
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| 08 Oct 2014 09:28 PM |
| Um... Can you clarify? O.o |
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128GB
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| 09 Oct 2014 12:44 AM |
I must not understand the question
I see it as a yes or no answer
Will a script that runs when a player joins run when 1 player joins, and also when 1 is already there and another joins |
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| 09 Oct 2014 03:10 PM |
not exactly wut i meant
Alpha = a brand new server created by a single player joining a place.
Bravo = a server with 1 or more players already in it, and a new players joins it
i meant does Alpha have to load, save, and/or edit anything different, or do anything differently than Bravo? |
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128GB
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| 09 Oct 2014 03:19 PM |
| No, A has to finish loading before any players are allowed in, so its the same as B as no players are allowed in the game at the first start up until the server is actually up |
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| 09 Oct 2014 03:35 PM |
| I'm actually very relieved to hear that, thank you very much. |
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eLunate
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| 09 Oct 2014 03:38 PM |
| A will take longer than B, if you're usig a lot of code in your init scripts (Should you have any, that is) like terrain generation, as an example. |
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