Bergan
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| Joined: 23 Nov 2007 |
| Total Posts: 4942 |
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| 08 Oct 2014 04:29 PM |
I suggest something called BodyRotation. It would work the same way as BodyGyro, except a Vector3 property determines which direction it makes a brick face. I think that this would make certain things simpler, such as turrets, drawbridges, and doors. An alternative to this is adding the property to BodyGyro, and making it BodyGyro's normal direction by default so older games aren't messed up.
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Bergan
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| Joined: 23 Nov 2007 |
| Total Posts: 4942 |
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gamehero
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| Joined: 12 Jun 2007 |
| Total Posts: 1455 |
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| 11 Oct 2014 08:29 PM |
It kind of sounds like BodyAngularRotation, but I can live with BodyGyro's current way at rotating things...
BodyGyro.cframe = CFrame.Angles(math.rad(45),0,0) |
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Bergan
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| Joined: 23 Nov 2007 |
| Total Posts: 4942 |
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| 11 Oct 2014 09:23 PM |
| Oh, you can change BodyGyro's Cframe? Interesting. Thanks for letting me know. |
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