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Re: How would I make a player/part just fire/blown away?

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Fedorakid is not online. Fedorakid
Joined: 17 Jul 2010
Total Posts: 7079
08 Oct 2014 10:20 AM
I'm making a jedi tool called the force. (Yeah seriously, it's going quite good, made the telekinisis part for picking up stuff with the mouse)

And I wonder,

If I was to pick up a part with the tool then when I press a button the part would just...It would just be shot/blown away. I wanted to know because I remember back in the old "script traidng days" I used to play with a script Oysi made, you get a tool that inserts black parts and you can divide the parts by inserting smaller parts filling it's space then you can just shoot the parts away really hard.

Anyway, that's not the point, how would I go about just firing the part away? I don't mean like, just shoot it in an organized way. It has to be some messy rocket stuff because he is going to be blown away.

This question isn't dumb, it just looks dumb if you haven't gotten the point. No I am not one of dem script askers.
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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
08 Oct 2014 10:25 AM
Use a body force, and maybe some trickery inside of the subject player's Humanoid to make them react to physics easier (If it's a player being blown away)
I don't really know about Roblox physics sorry
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Fedorakid is not online. Fedorakid
Joined: 17 Jul 2010
Total Posts: 7079
08 Oct 2014 10:28 AM
Does bodythrust even still exist? It's a messy thing and seems to just fire stuff away aswell. I'm not sure on which to use though. Including body force I would also need to do something which makes it react real hard on what happen.
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