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Re: Chaotic Disturbance

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vamking12 is not online. vamking12
Joined: 08 May 2010
Total Posts: 17651
05 Oct 2014 06:45 PM
LOOK WHAT SWED GAVE ME.

Nobody saw it coming. A flurry of energy and terror, blasting through the dusty city of Chicago. An experiment gone awry, those who were responsible hid themselves in havens of steel and concrete, allowing the innocent to suffer the consequences.

Those caught in the initial blasts were transformed into pure crystal, orange and surging with chaotic energy. The final blast was of pure wind, blowing those crystalized through the air. Shards landed throughout Chicago, giving way to abnormal events. Some said that these were shards of chaos itself.

The government told everyone to avoid the shards at all times, and to report any shards found immediately. Even the slightest disturbance could activate the shards, causing catastrophes from climate changes to mutations. Chaotic energy layed dormant in the crystals, turning those who disturbed them into monstrosities.

The shard's effects were unpredictable, irreversible, and without discretion. Those few who wanted to study them were usually killed by some bizarre accident - perhaps gravity shifted sideways, or their eyes were replaced with flesh-eating bees, or occasionally they were able to close in and died of unique radioactive isotopes. It was concluded that there were no fundamental laws governing the chaos shards and that they somehow altered the laws of physics in a varying radius around themselves.

Entire blocks turned to volcanic disasters, glass turned to swarms of insects, and acidic blizzards blasted through the streets. Those who weren't mutated from the shards either died or were gifted with supernatural abilities. The city turned to chaos as the government began rounding the mutants up, capturing monstrosities and locking the ones with remaining sanity in prison-like containment camps. Little did the internees know, the camps weren't mere prisons - now being a mutated curiousity, they no longer had rights and were free to be experimented upon by callous government officials.

The dark, dank prison cells afforded no luxuries and rarely even enough for basic human survival. Luckily for the mutants, many of them were more durable - although often there were casualties among the weaker mutants, as they succumbed to disease and starvation; the wounds of their daily beatings being infected regularly by the unsanitary living areas.

Eco-activists began fighting back, saying this was a sign from nature that we were ruining it. They began protesting, but this soon gave way to violent acts of terrorism. Camps were bombed with molotovs, police officers were stabbed or beaten to death, and monstrosities were set free into the city once again.

The government took this as a sign of war. They trained the mutants to use their powers, to fight back against these eco-terrorists and acquire the shards scattered throughout Chicago. The activists did the same, training those freed from the government's wrath to obliterate more camps and wipe out entire construction teams and their attempts to remove trees. Hulking chaos-fueled behemoths rampaged against both sides, and mutants began fighting each other for their respective alliance.

A war has began, a war capable of destroying our world, a war capable of causing a Chaotic Disturbance.

FACTIONS:

-ECO TERRORISTS-

Originally simple nature activists, their views of the government was greatly altered when the mutants were rounded up by the government. They're mostly a rag-tag band of hippies with improvised weapons, and although they want to free the mutants, they also want to obliterate the government, often killing police officers, smokers, or even construction workers. They're extreme, impulsive, and often violent. They have many mutant followers at their disposal, as well as "freed" monstrosities which they starve and torture until loyal, making them an actual threat to the city of Chicago.

The Eco Terrorists seek to capture shards for themselves and use them to reshape the world into a nature paradise, oftening coming into conflict with the SCS. Eco Terrorist mutants are loyal and extreme, willing to fight SCS mutants because "they made their choice". Eco Terrorist mutants are less trained than SCS mutants, but have superior control over their mutations due to lack of technology, and many are willing to die for their saviors, unlike SCS mutants.

Recently, they have gained a large amount of followers despite their unorganized status, giving way to riots and murders against the SCS.

-SHARD CONTAINMENT SQUAD-

The Shard Containment Squad sees itself as protecting the people from the shards and their after effects. The main problem is that some of the "after effects" are people - people who are often forced into horrible conditions. The squad has access to high tech equipment, as well as training in simple weapons so that they can get close to the shards. They have highly trained squads of mutants at their disposal in exchange for their human rights back, as well as captured monstroisities.

The SCS seeks to contain shards and find a way to neutralize them, as well as track down the two mysterious scientists who caused the disaster. SCS mutants are further trained, but are far less willing to die for their captors than Eco Terrorist Mutants are for their saviors. Often, SCS mutants have less control over their powers, but have superior training in technology, weaponry, and natural human skills due to the vigorous training regime.

Recently, the Eco Terrorists have been revolting against the SCS more than ever, directly attacking SCS mutants and even attempting to capture SCS bases and resources.

-AFTER EFFECTS-

The After-Effects are a group of refugees who want to stay out of the conflict between the other factions. Since they have very little in the way of fighting prowess, power, control, or even enough resources to feed themselves, they're ill-equipped for any sort of combat or travel. They reside in the goverment camps they were sent to, and many After Effects who remain in these camps either decline SCS offers or refuse to leave with Eco-Terrorist saviors.

The After-Effects aren't liked by any of the factions, maybe due to the old adage "If you're not with us, you're against us." However, many After-Effects still end up joining a faction when offered. After-Effects have varying opinions on the shards, but would rather remain in their prison camps than risk their life in a war that they don't belong to.

The After-Effects have no recent news, due to remaining in camps. Those who remain in camps due to lack of choice are often saved by the Eco-Terrorists or agree to work for the SCS.

-THE CHAOTIC-

(The only way to play as a Chaotic is to join them within the RP through finding Chaotic recruiting officers, which is extremely difficult. The majority of Chaotic members will be NPCs, therefore.)

A group of chaotic mutants, believing their race to be superior to humans in all ways. The Chaotic is mostly made up of government mutants who escape custody either by their own power, by the Eco Terrorists, or by sheer luck, and SCS mutants who escaped during missions. They seek to attain and control the shards' power in order to solidify their superiority and eventually enslave or destroy all normal humans.

The Chaotic seek to harness shards to increase their raw power. Chaotic mutants are physically and mentally superior to both factions, having the strongest mutant powers out of all factions. Chaotic mutants can also control monstrosities, because the Chaotic teach new Chaotic members to drain the raw chaotic energy out of shards to increase their own power, which grants them the power to use this energy to mentally control monstrosities.

Recently, the Chaotic seem to have mysteriously vanished, but there are still many sightings of them and occasional monstrosities found branded with the Chaotic's symbol.


-HORDE WALKER-

Those lucky enough to not be corrupted by the chaotic energy were instead stabbed with the shattered remains of broken shards. The residual energy from the shards fused with the host body, corrupting it into something chaotic and yet still human. Their shards, however small, glow bright orange making it easy to spot their weak point. Horde Walkers, as their na.me implies, operate in large hordes. Horde walkers are constantly in pain, due to the shards attempts at reforming, without moving around the body, they burrow through it slowly. Horde Walkers resemble shambling humans, however they usually have rotting pieces of flesh or missing body parts from the shard within them burrowing.

When a Horde Walker's shard is removed, they die as the chaotic energy slowly eats away their body and disables vital organs, yet keeps them alive at the same time. Some Eco-Terrorists argue this is cruel to remove the shard fragments, while SCS Agents generally argue that their brains have already died and the chaotic energy is the only thing keeping their body functioning. The truth, however, is a mixture of both; Horde Walkers are fully aware of their actions but have no self-control as the shard fragments control them their very mind.

-HYDRA-

Thought to be a Shard's failed attempt at reproduction, these mighty creatures produced through mitosis, however they fused together before it could finalize. They resemble the mythical Hydra at far, but up close you can see their hideous truth; five heads with elongated necks, connected to a gigantic bleeding womb they drag around like a torso. Four of these fetal heads possess various numbers of deformed limbs they walk on, and the fifth head possesses a shard embedded in it's forehead.

Hydras vary in height, however the typical Hydra is 30 feet tall. It's hard to say what abilities a Hydra possesses with it's embedded chaos shard, as it's suspected less than eight Hydras were ever created by the shards. It is known, however, that a Hydra killed by the SCS fought through various chaotic blasts, much like non-embedded chaos shards do in their spheres of influence.

The hydra can heal fast, owing to its womb-torso that it pulls any limbs it loses out of. It's believed that the hydra gains those limbs by growing them like fetus grows. One shudders to think where they get enough meat to regrow an entire set of limbs multiple times.
 SwedishLemon


-SAVAGE-

Not much taller than an ordinary Horde Walker, these vicious beasts are generally humanoid in nature, but have large chrystal growths sprouting from them. Unlike Horde Walkers, these Monstrosities have deadened nerves and therefore feel no pain, as well as their crystal growths already being fully formed and therefore have no need to reform and burrow.

Generally, a Savage has large orange Chaos Shard growthes primarily growing from their left side with only slight growths on their right, lack a nose, as well as ears, and instead has visible nostril cavities, and has gaunt and pale skin comparable to morgue corpses.

Savages possess strength comparable to a Brute, and their maximum speed can go up to 90MPH. Savages have been known to attack brutes when they get out of line, using their speed and equal strength to break bones until the Brute learns to take orders. However powerful, Savages are usually only found commanding large-scale attacks or hordes of Horde Walkers, meaning they are far less common than a Brute, Horde Walker, or Shifter, but far more common than a Hydra.

Savages seem to somehow command the other monstrosities, releasing high-pitched grunts and yelps with the other monstrosities. The current mechanism for this is unknown, but what's certain is that the Savages are the smartest, fastest, and most insane of the bunch.

The most interesting feature of the Savage, however, is that their chaos shards lay dormant and therefore grant them no special powers other than their initial chaotic corruption. When their extremely resilient chrystal growths are shattered, the sudden disturbance releases a large amount of energy that reality itself cannot even contain, imploding the Savage before taking fragments of chaos shards from all nearby Horde Walkers and forming a single intact Chaos Shard in the Savage's place.
 SwedishLemon

-BRUTE-

Having lost all sense of reason, these Monstrosities have their muscle mass swollen to an extreme, often skin-tone ranging from white, indigo, red, or purple, and gaining uneven body proportions. Because of the chaotic properties of their mutations, they're prone to random derivations ranging from claws, razor sharp teeth, hardened skin, or even simple useless features like bioluminescent hair. The most defining feature found in all cases of the Brute is their gorilla-like stance, and their completely white eyes. Brutes are fearless, resistant to bullets, stupid, and scary; as such, they are great shock troops.

Some Brutes have been known to speak single sentences expressing their emotions, implying a possible degree of intelligence and reasoning remaining in shattered mind. Often times, the Eco-Terrorists argue that these monsters are people too, and they simply need reconditioning; hence making starvation and cattle prods a popular tool for said purpose in the Eco-Terrorist ranks.
 

-SHIFTER-

A skeletal-like creature possessing invisiblity, the Shifter ranges from dark grey to a steak-red color. Its claws, and its spine and shins, are encased in thick, sharp, white bone growthes which secrete extremely potent acid. Shifters are blind due to bone spikes growing out of their eyes, but release a high-pitched scream capable of shattering glass to use as a sonar. A Shifter is unable to move its claws, due to being encased in bone, but are still capable of slashing with them. Shifters produce a sticky substance from their skin, enabling them to scale walls with relative ease.

Shifters aren't very smart by human standards, but compared to various other types of monsters, they're geniuses. They can understand english, but not speak it and they're even smart enough to indicate things like power lines and wires and destroy them to debilitate humans; by no means are shifters electricians, however, and sometimes get themselves hurt in stupid ways by destroying an object that, for example, explodes when destroyed.


RULES:

You cannot play as a Chaotic at the start of the game, even if you're an admin.

If you want to be an After-Effect, it's going to be pretty boring if you don't end up joining a side later.

I see people godmodding a lot in power RPs, so that's a huge NO.

No powers like, "Chaos Control". That's taking it too far.

You can die. You probably will if you act stupid, too.

Chaotic energy is, well, chaotic. You can't make it give you new powers randomly or something like that, only I can do that.

Eco-Terrorists have more power control and skill than SCS, but don't have as much weapon training or military instincts. Therefore, an SCS agent can lose to an Eco-Terrorist in a powers-only fight unless the agent's power is naturally stronger.

In short, if an Eco-Terrorist has telekinesis and the SCS agent does too, the Eco-Terrorist will win a powers-only fight, but if the SCS agent has geomancy and crushes you with a gigantic rock before you can react, your power skills won't do much good.

Rom.ance, bla bla bla, allowed, but do it at your own risk. Not my fault if you get banned.

If you read the rules, add a new section to your C.S called "Marvel or DC:" and enter "THIS RP HAS NO RELATION TO EITHER"

Monstrosities cannot be tamed, they can be captured, tortured and controlled, but not tamed. They are also non-playable.


You don't start the RP as a main chracter, you have to become one through being involved with the RP and posting often.

Both sides are pretty bad, so there is no "good" or "bad" faction, only what you percieve as the better faction. After-effects refuse to get involved, therefore neutral, making the Chaotic the only evil faction per-say.


CHARACTER SHEET:

Na.me:
Codename/Alter Ego:
A.ge:
Appearance:
Costume: (SCS agent usually wear an SCS uniform instead of a costume, but some have been known to wear a costume instead.)
Gen.der:
Faction:
Powers:
Weakness:
Skills:
Bio:
Other:
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soardlo is not online. soardlo
Joined: 24 Apr 2008
Total Posts: 19593
05 Oct 2014 06:48 PM
woooo

Now I am become Death, the destroyer of worlds
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VincentMr is not online. VincentMr
Joined: 21 Sep 2014
Total Posts: 82
05 Oct 2014 06:53 PM
Wow.

That's pretty good.

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timpookie is not online. timpookie
Joined: 18 Aug 2011
Total Posts: 21924
05 Oct 2014 07:59 PM
Swed didn't give you permission to repost this.
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vamking12 is not online. vamking12
Joined: 08 May 2010
Total Posts: 17651
05 Oct 2014 08:00 PM
I don't wish to argue with you Tim, but yes Swed did give this to me.
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timpookie is not online. timpookie
Joined: 18 Aug 2011
Total Posts: 21924
05 Oct 2014 08:14 PM
Proof?
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rockmax2112alt is not online. rockmax2112alt
Joined: 22 Sep 2012
Total Posts: 16470
05 Oct 2014 08:26 PM
(FINALLY, SOMEONE REALIZES HOW AWESOME CHICAGO IS)
Na.me: Lawrence Barnes
Codename/Alter Ego: Metal 2-0, Barnes
A.ge: 39
Appearance: (May I use a photo?) https://www.atthefront.com/v/vspfiles/photos/USCUWACI-4.jpg
Face looks: http://img2.wikia.nocookie.net/__cb20131102003927/battlefield/images/f/ff/BF3_Miller_Crop.png
Gen.der: M
Faction: Nada, no faction
Powers: none, I like to not have powers for balancing purposes.
Weakness: Due to not having a formal education, he honestly doesn't have muchunderstanding of literature, History, ETC.
Skills: Marksmanship,dissembling guns, fast talker.
Marvel or Dc: THIS HAS RELATION TO NEITHER
Bio: Was on leave in the city of Chicago, while in the Marines. When everything started. He seeking safety, he hid in a small apartment.
Other: umm
I want friends
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rockmax2112alt is not online. rockmax2112alt
Joined: 22 Sep 2012
Total Posts: 16470
05 Oct 2014 08:28 PM
Ahh yes, Mr. Barnes owns a Gas mask and a HAZMAT suit.
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vamking12 is not online. vamking12
Joined: 08 May 2010
Total Posts: 17651
05 Oct 2014 08:39 PM
Accpted rock.
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rockmax2112alt is not online. rockmax2112alt
Joined: 22 Sep 2012
Total Posts: 16470
05 Oct 2014 08:40 PM
Yeah.
Is it okay if my character owns a few C rations and a Thompson Sub Machine gun?
Also, what time period is this?
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vamking12 is not online. vamking12
Joined: 08 May 2010
Total Posts: 17651
05 Oct 2014 08:43 PM
No sub machine guns

Close future
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rockmax2112alt is not online. rockmax2112alt
Joined: 22 Sep 2012
Total Posts: 16470
05 Oct 2014 11:27 PM
Bump
wot about a pistol and a cig case and a lighter.?
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soardlo is not online. soardlo
Joined: 24 Apr 2008
Total Posts: 19593
06 Oct 2014 12:40 PM
Bump
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rockmax2112alt is not online. rockmax2112alt
Joined: 22 Sep 2012
Total Posts: 16470
06 Oct 2014 09:14 PM
When will we start
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rockmax2112alt is not online. rockmax2112alt
Joined: 22 Sep 2012
Total Posts: 16470
09 Oct 2014 10:25 PM
Pls
les start
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soardlo is not online. soardlo
Joined: 24 Apr 2008
Total Posts: 19593
10 Oct 2014 07:54 AM
Soon as me and Purring can get CSes posted
Idk if she's even seen this yet...
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Tikobe is not online. Tikobe
Joined: 12 Aug 2011
Total Posts: 6366
10 Oct 2014 10:38 AM
Th- That description of the Hydra though...

When did this stop becoming a little kids site!? D:

It's awesome and all, but a little too grotesque for young children.
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rockmax2112alt is not online. rockmax2112alt
Joined: 22 Sep 2012
Total Posts: 16470
10 Oct 2014 06:57 PM
but why would young children venture to the RP forums
its like saying why do we have virginity
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timpookie is not online. timpookie
Joined: 18 Aug 2011
Total Posts: 21924
11 Oct 2014 09:09 PM
@Tikobe: Ask Swed, Vam stole this from Swed.

@Rock: You have virginity because you play ROBLOX.

I'm too lazy to read all the other posts.
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idunwanna is not online. idunwanna
Joined: 07 Aug 2014
Total Posts: 3625
11 Oct 2014 09:10 PM
tim
can we not?
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vamking12 is not online. vamking12
Joined: 08 May 2010
Total Posts: 17651
11 Oct 2014 09:26 PM
Tim did you ask swed?
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timpookie is not online. timpookie
Joined: 18 Aug 2011
Total Posts: 21924
11 Oct 2014 09:29 PM
Vam, yes, yes I did.
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timpookie is not online. timpookie
Joined: 18 Aug 2011
Total Posts: 21924
11 Oct 2014 09:29 PM
However, I didn't get a response. Unfortunately. So I'll continue to assume it was stolen.
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vamking12 is not online. vamking12
Joined: 08 May 2010
Total Posts: 17651
11 Oct 2014 09:54 PM
He hasn't loged in for a while Tim.
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PurringThunder is not online. PurringThunder
Joined: 23 Apr 2014
Total Posts: 16465
11 Oct 2014 09:55 PM
"He hasn't loged in for a while "
citrus is online right now, if I'm not mistaken
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