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Re: Tix increase

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Trigger000 is not online. Trigger000
Joined: 04 Dec 2010
Total Posts: 225
05 Oct 2014 04:16 PM
Hello. This might be a bad idea, but I'll post it anyways.

This system is meant to reward players for being big fans of Roblox.
If a player plays each day for 7 days, his daily income will increase.
The normal income is 10, so if you play for 7 days, it'll give you 11 tix a day instead.
If the player misses a single day, the tix will go back to 10.
BC members should be awarded too.
BC has to wait only 5 days.
TBC 3 days.
OBC 1 day.
But this could be exploited, luckily, I think I can fix that.
"But wait, if a player stays logged in, will the bonus go on regardless?"
That's what you might be thinking.
Well, to fix that, we will have to redefine whats required to be online.
You must play a game for at least 30 minutes a day to be considered logged in.
Thank you for reading this. Post suggestions. Okay? Good.

TL:DR The more you log in, the more tix you get.

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loodo848 is not online. loodo848
Joined: 19 Jun 2009
Total Posts: 423
05 Oct 2014 04:17 PM
support. this was not tl;dr to me. this is a good idea.
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KingKeith55 is not online. KingKeith55
Joined: 07 Jul 2013
Total Posts: 375
05 Oct 2014 04:30 PM
But what if they just idled in a game for 30 minutes a day?


What if it continued for a year? two years? three years?

Then they would be making thousands every day.

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Trigger000 is not online. Trigger000
Joined: 04 Dec 2010
Total Posts: 225
05 Oct 2014 05:25 PM
Simple. Add a system for when people don't move for too long, they're kicked.
And they can't just jump or walk every once in a while. They must move enough to meet a limit.
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Undulation is not online. Undulation
Joined: 02 Oct 2014
Total Posts: 281
05 Oct 2014 05:28 PM
Trigger000, this idea is pretty well thought out. I'd love to see it happens. However, it's somewhat doubtful...
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Trigger000 is not online. Trigger000
Joined: 04 Dec 2010
Total Posts: 225
05 Oct 2014 05:30 PM
I know...but we can hope! Honestly, I only put this up because I was bored.
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