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| 05 Oct 2014 08:18 AM |
how do i add a debounce to this
local part = game.Workspace.Part
function Move() for i = 0,2,0.1 do wait(0.05) part.CFrame = CFrame.new(11,i + 8,19) part.CFrame = CFrame.new(11,10,19) end wait(1) for i = 0,2,0.1 do wait(0.05) part.CFrame = CFrame.new(11,10 - i,19) end end
script.Parent.Touched:connect(Move)
share ur thoughts below!!11 and dotn forget to offer on 26k rap!! |
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| 05 Oct 2014 08:29 AM |
hi
share ur thoughts below!!11 and dotn forget to offer on 26k rap!! |
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| 05 Oct 2014 08:31 AM |
bump
share ur thoughts below!!11 and dotn forget to offer on 26k rap!! |
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| 05 Oct 2014 08:39 AM |
local part = game.Workspace.Part deb = false function Move() if deb == false then deb = true for i = 0,2,0.1 do wait(0.05) part.CFrame = CFrame.new(11,i + 8,19) part.CFrame = CFrame.new(11,10,19) end wait(1) for i = 0,2,0.1 do wait(0.05) part.CFrame = CFrame.new(11,10 - i,19) end end end
script.Parent.Touched:connect(Move)
Nursing a baby pinecone back to health |
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FlameYeti
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| Joined: 14 Jan 2009 |
| Total Posts: 22158 |
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| 05 Oct 2014 08:40 AM |
srs coin
local part = game.Workspace.Part debounce = false
function Move() if debounce == true then return end debounce = true for i = 0,2,0.1 do wait(0.05) part.CFrame = CFrame.new(11,i + 8,19) part.CFrame = CFrame.new(11,10,19) end wait(1) for i = 0,2,0.1 do wait(0.05) part.CFrame = CFrame.new(11,10 - i,19) wait(1) --optional debounce = false end end
script.Parent.Touched:connect(Move) |
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