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| 05 Oct 2014 01:17 AM |
points = Game:GetService("PointsService")
while true do awardable = points:GetAwardablePoints() if awardable == 0 then wait() script.Parent.Text = "This game is currently out of available player points" else wait() script.Parent.Text = "Player Points Available: "..awardable.."" end end
Thats part of a PP gui
For the available part it says ?
join my cafe to see what I mean |
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| 05 Oct 2014 01:18 AM |
| Also since it is like that my PP award script does not work... |
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| 05 Oct 2014 01:20 AM |
If you just came
my anti-exploit kicked u |
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KLGA
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| Joined: 19 Apr 2014 |
| Total Posts: 2571 |
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| 05 Oct 2014 01:20 AM |
| That's useless, PP is now unlimited. Every game can award as much PP as they choose. |
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| 05 Oct 2014 01:22 AM |
Yes ik
but for my PP award script to work it has to have this |
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| 05 Oct 2014 01:30 AM |
Or is there an error to my PP award script?
PointsService = game:GetService("PointsService") game.Players.PlayerAdded:connect(function(p) while true do wait(60) game:GetService("PointsService"):AwardPoints(p.userId,1) print("Point awarded!") end end) |
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| 05 Oct 2014 02:02 AM |
Create a seperate script that has this: - and put it into replicated storage while true do wait(60) game:GetService("PointsService"):AwardPoints(game.Players:GetPlayerFromCharacter(script.Parent).userId,1) --print("Point awarded!") end
script = game.ReplicatedStorage.Script --make sure dis is correct PointsService = game:GetService("PointsService") game.Players.PlayerAdded:connect(function(p) p.CharacterAdded:connect(function(char) script:Clone().Parent = char end) end)
~I'm an Angry Llama~ |
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