oseday
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| Joined: 27 Aug 2008 |
| Total Posts: 1308 |
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| 04 Oct 2014 05:08 AM |
http://www.roblox.com/Dynamic-Physics-based-Animations-place?id=165349364
Hold F to run Press R to reload
Reloading is just an animation. It has Filtering Enabled so I replicate animations myself. Tried to make everything unexploitable(?).
Foot planting is coming.
What I want from Scripters is to try and exploit it. Try everything you can to exploit and change properties. Some feedback/CONSTRUCTIVE criticism on it is appreciated unless it helps me make it better. |
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drager980
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| Joined: 25 May 2009 |
| Total Posts: 13385 |
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| 04 Oct 2014 05:54 AM |
i spawned as a footless dungeon creation platergui.clientrequesthandler line 17 attenmpt to call field joint a nil value 17 -- 36 playergui.Handler line 9 attempt to index field ? coz its nil |
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oseday
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| Joined: 27 Aug 2008 |
| Total Posts: 1308 |
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| 04 Oct 2014 06:37 AM |
Everything works perfectly fine on my computer.
Did you try rejoining or reseting? Did it just happen when you joined or did it happen after you pressed a key or something? |
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drager980
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| Joined: 25 May 2009 |
| Total Posts: 13385 |
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Moxiii
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| Joined: 06 Mar 2012 |
| Total Posts: 1198 |
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| 04 Oct 2014 10:31 AM |
| I as well was a footless dungeon creation I enjoy this game thank you. |
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oseday
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| Joined: 27 Aug 2008 |
| Total Posts: 1308 |
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| 05 Oct 2014 06:38 AM |
| The game looks fine when you zoom in, but when you zoom out, the arms glitch because of a free-roaming mouse. Dungeon crawlers! |
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oseday
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| Joined: 27 Aug 2008 |
| Total Posts: 1308 |
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| 05 Oct 2014 07:02 AM |
| Game is going to be a FPS. So it'll never be third person. |
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oseday
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| Joined: 27 Aug 2008 |
| Total Posts: 1308 |
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| 06 Oct 2014 03:07 AM |
| Nobody is even close to be interested in this magnificent math? |
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| 06 Oct 2014 03:28 AM |
"Magnificent math" If you aren't lecturing about the methods you used, it is hardly stimulating. Lectures are very enjoyable. |
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| 06 Oct 2014 06:36 AM |
| ^ That is if you distribute free cookies for every minute they listen to your lecture. |
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Moxiii
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| Joined: 06 Mar 2012 |
| Total Posts: 1198 |
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| 06 Oct 2014 08:15 AM |
| ^ Or if whoever is listening treats your lecture as a cookie. |
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oseday
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| Joined: 27 Aug 2008 |
| Total Posts: 1308 |
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| 07 Oct 2014 02:22 AM |
| Nobody's interested. Nobody tried to exploit or give feedback... |
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| 07 Oct 2014 02:54 AM |
The physics and the arm movement is nice. BUT REMOVE THE STUDS ON THE ARM YOU FILTHY MONGREL |
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| 07 Oct 2014 09:34 AM |
I am confused
What do you mean by physics based stuff?
Very interested, wondering what you mean |
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oseday
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| Joined: 27 Aug 2008 |
| Total Posts: 1308 |
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| 07 Oct 2014 12:16 PM |
It uses inverse kinematics for arms, cframe bezier interpolation for animations, axis angle rotation for natural movement and velocity based gun for smooth gun movements(bounciness and ect.).
Thanks Trey for them. It uses damn amount of math and optimization. |
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| 07 Oct 2014 12:45 PM |
| when you run down stairs while looking at the tip of the bottom part of the stair your arm gets fk |
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| 07 Oct 2014 01:22 PM |
If you want feedback and opinions you shouldve posted it here.. http://developer.roblox.com/forum/look-at-this-cool-creation |
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| 08 Oct 2014 07:16 AM |
I plan on picking up a few books from the library today on physics and kinematics. These are really cool man, even though I don't really understand.
Are you saying these have dynamic animations with rules like a rendering engine kind of?
If so that's 110% sick. |
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oseday
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| Joined: 27 Aug 2008 |
| Total Posts: 1308 |
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| 08 Oct 2014 03:03 PM |
Read the last paragraph again. I wanted people to exploit it more than giving me opinions.
I didn't understand what you mean by "rules like a rendering engine"... |
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| 08 Oct 2014 04:09 PM |
I dunno I just mean are they like bound by rules with more open and unscripted behavior
Like the ROBLOX physics controlling what parts do while giving them relatively free movement |
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oseday
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| Joined: 27 Aug 2008 |
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| 09 Oct 2014 07:57 AM |
| Thats some grade A wizardry |
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oseday
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| Joined: 27 Aug 2008 |
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| 09 Oct 2014 08:02 AM |
| Also try walking towards a wall and look how it reacts to it. |
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| 09 Oct 2014 08:09 AM |
| Its pretty crazy stuff. Looks a lot more fluid and animated that most guns. |
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