dipman22
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| Joined: 11 Jul 2012 |
| Total Posts: 2074 |
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Devoi
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| Joined: 09 Jun 2013 |
| Total Posts: 5387 |
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| 04 Oct 2014 03:46 PM |
| both aren't as good as they could be |
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dipman22
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| Joined: 11 Jul 2012 |
| Total Posts: 2074 |
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| 04 Oct 2014 03:46 PM |
| smo 2.0 is easier then 1,7 |
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Opacor
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| Joined: 16 Nov 2010 |
| Total Posts: 455 |
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| 04 Oct 2014 03:49 PM |
| @Devio, what do you suggest then? |
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Devoi
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| Joined: 09 Jun 2013 |
| Total Posts: 5387 |
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| 04 Oct 2014 04:03 PM |
combat/weapons on server guis, for the most part, on client
balances speed, effectiveness, and accuracy |
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SLPM
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| Joined: 02 Apr 2010 |
| Total Posts: 33349 |
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| 04 Oct 2014 04:03 PM |
ew
<-> Want to be a game developer? Here's how: /Forum/ShowPost.aspx?PostID=145171798 <-> |
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Opacor
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| Joined: 16 Nov 2010 |
| Total Posts: 455 |
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| 04 Oct 2014 04:06 PM |
| You mean the damaging of combat on server? |
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Devoi
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| Joined: 09 Jun 2013 |
| Total Posts: 5387 |
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| 04 Oct 2014 04:10 PM |
no all combat as in client sends server player info and vector of where they click and everything is handled there
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Harbynger
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| Joined: 06 Jul 2008 |
| Total Posts: 34677 |
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| 04 Oct 2014 04:13 PM |
SMO 1 >
SMO 2 is a bit weird and clunky.
- Breekahn Brizon |
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skyhaze
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| Joined: 26 Jul 2012 |
| Total Posts: 5810 |
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| 04 Oct 2014 04:14 PM |
| smo 2 is terrible and super OP for vak |
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Opacor
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| Joined: 16 Nov 2010 |
| Total Posts: 455 |
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| 04 Oct 2014 04:15 PM |
| Doesn't the serverdelay just make the shot fire very late? |
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Opacor
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| Joined: 16 Nov 2010 |
| Total Posts: 455 |
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