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Re: SMO 1 < SMO 2.0 agrees disagrees? YOU CHOOSE!

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dipman22 is not online. dipman22
Joined: 11 Jul 2012
Total Posts: 2074
04 Oct 2014 03:45 PM
i thnk its less op
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Devoi is not online. Devoi
Joined: 09 Jun 2013
Total Posts: 5387
04 Oct 2014 03:46 PM
both aren't as good as they could be
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dipman22 is not online. dipman22
Joined: 11 Jul 2012
Total Posts: 2074
04 Oct 2014 03:46 PM
eh
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DoctorLone is not online. DoctorLone
Joined: 09 Jul 2011
Total Posts: 1614
04 Oct 2014 03:46 PM
smo 2.0 is easier then 1,7
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Opacor is not online. Opacor
Joined: 16 Nov 2010
Total Posts: 455
04 Oct 2014 03:49 PM
@Devio, what do you suggest then?
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Devoi is not online. Devoi
Joined: 09 Jun 2013
Total Posts: 5387
04 Oct 2014 04:03 PM
combat/weapons on server
guis, for the most part, on client

balances speed, effectiveness, and accuracy
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SLPM is not online. SLPM
Joined: 02 Apr 2010
Total Posts: 33349
04 Oct 2014 04:03 PM
ew


<-> Want to be a game developer? Here's how: /Forum/ShowPost.aspx?PostID=145171798 <->
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Opacor is not online. Opacor
Joined: 16 Nov 2010
Total Posts: 455
04 Oct 2014 04:06 PM
You mean the damaging of combat on server?
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Devoi is not online. Devoi
Joined: 09 Jun 2013
Total Posts: 5387
04 Oct 2014 04:10 PM
no
all combat
as in
client sends server player info and vector of where they click
and everything is handled there
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Harbynger is not online. Harbynger
Joined: 06 Jul 2008
Total Posts: 34677
04 Oct 2014 04:13 PM
SMO 1 >

SMO 2 is a bit weird and clunky.

- Breekahn Brizon
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skyhaze is not online. skyhaze
Joined: 26 Jul 2012
Total Posts: 5810
04 Oct 2014 04:14 PM
smo 2 is terrible and super OP for vak
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Opacor is not online. Opacor
Joined: 16 Nov 2010
Total Posts: 455
04 Oct 2014 04:15 PM
Doesn't the serverdelay just make the shot fire very late?
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Opacor is not online. Opacor
Joined: 16 Nov 2010
Total Posts: 455
04 Oct 2014 04:15 PM
How is SMO 2 OP for us?
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