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| 03 Oct 2014 09:02 PM |
Okay, I honestly thought that people had this made, it was fully supported, and relatively easy to do. But I was wrong.
What I'm aiming to do: I want people to be able to walk into a certain trigger and have their body flipped a direction and pushed down that way, not just up. When they hit the trigger again they go back to regular gravity.
Person>Walks over trigger>Get flipped and is pulled that way> hits trigger again>back to normal :D
I do hope someone could help me. Or just give me the script if it ha already been done.
-AwesomeGamer72
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suremark
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| Joined: 13 Nov 2007 |
| Total Posts: 6315 |
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| 03 Oct 2014 09:12 PM |
| It's not straightforward because Humanoids can't have their orientation flipped. You'll have to do what is effectively a manual override and implement your own keyboard interface, health bar, tool equipping, movement, and animations. You can probably salvage the GUI's and animations from the existing ROBLOX characters, but the rest is a bit tricky albeit not impossible. |
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| 04 Oct 2014 11:16 AM |
| Not exactly what I was expecting to hear, but I guess it's realistic. Then I did more looking around, and found Oysi's place "Galactic wars". I thought that he/she had to go through the same thing? |
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rbxcac
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| Joined: 08 Mar 2012 |
| Total Posts: 810 |
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| 04 Oct 2014 01:17 PM |
| Or you could just flip all the contents of Workspace (other than the player that's reversing gravity). It would simulate a change in gravity. |
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| 04 Oct 2014 02:05 PM |
| osyi rotates his planets, not hte character. |
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blockoo
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| Joined: 08 Nov 2007 |
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| 04 Oct 2014 02:06 PM |
| Humanoid CAN be manipulated to directional gravity. You simply need to set the Rotation property of Torso or HumanoidRootPart. |
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| 04 Oct 2014 02:08 PM |
| Oh yeah, when I set the rotate CFrame of the root part, ur person can be stuck looking angeled. |
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suremark
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| Joined: 13 Nov 2007 |
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| 04 Oct 2014 02:34 PM |
| @Blockoo Have you tested this? For as long as I can remember, rotating the character has always just tripped the Humanoid. I don't have access to studio presently, but I will try it when I get home. |
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blockoo
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| Joined: 08 Nov 2007 |
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| 04 Oct 2014 02:37 PM |
| It does work, but the angle resets when the player jumps. |
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| 04 Oct 2014 02:56 PM |
| I don't want to use the CFraming stuff, I want to be able to collide with parts. XD |
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| 04 Oct 2014 02:58 PM |
| I want the player to be flipped in a certain area, not the entire game. I want this to be disabled by a button, a time, and a trigger. It shouldn't effect all the players either. |
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blockoo
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| Joined: 08 Nov 2007 |
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| 04 Oct 2014 03:57 PM |
| Not using CFrame, using the Rotation property of the Torso. |
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| 04 Oct 2014 04:09 PM |
| No, what LordMatthewII said. |
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| 04 Oct 2014 04:10 PM |
| Were not going to make anything for you, do it yourself. |
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| 05 Oct 2014 03:53 PM |
| Well if anyone could help me that would be great. I'm kind of new to this. |
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lokkut
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| Joined: 18 Mar 2009 |
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| 05 Oct 2014 03:56 PM |
its quite easy just have a go and i'll help you when you get stuck |
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| 06 Oct 2014 07:46 PM |
I felt like I needed to bump.
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| 06 Oct 2014 08:47 PM |
You could just rotate the torso by changing the C1 of the RootWeld
~Upload code to codepad-dot-org with Lua syntax highlighting to preserve indentation and make it easier to read!~ |
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| 06 Oct 2014 08:56 PM |
| Oh my god mike is a genius. |
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| 11 Oct 2014 05:45 PM |
| Okay by "I'm kind of new to this" I meant I have no experience with this at all. If someone could help me assign this to a trigger that would be great. |
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