nova981
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| Joined: 15 Sep 2012 |
| Total Posts: 6274 |
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| 30 Sep 2014 08:42 PM |
| Not speaking Roblox, game dev in general. (Not browser based) |
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nova981
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| Joined: 15 Sep 2012 |
| Total Posts: 6274 |
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| 30 Sep 2014 08:45 PM |
| I'm fine with any difficulty, I want to be a game developer for a future job. |
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NotAshley
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| Joined: 16 Jan 2014 |
| Total Posts: 14257 |
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| 30 Sep 2014 08:52 PM |
| This is a really broad question with no exact answer. |
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Bobobob12
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| Joined: 23 Jan 2008 |
| Total Posts: 5350 |
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| 30 Sep 2014 08:57 PM |
C++, Java, Lua (LOVE2D), Javascript (Unity), C#, so forth
basically any language
i'd invest in using an engine though, like unity or love, rather than attempting to make your own with opengl or something |
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| 30 Sep 2014 09:57 PM |
lol
good luck making a detailed game out of LOVE2D
Hence the term "2D" its crap |
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| 30 Sep 2014 10:43 PM |
I'd suggest looking into Unity3D, and learning Unityscript/C#. Going straight to C# from Lua can be scary, but C# has a lot more functionality than Unityscript, and is faster in a lot of ways. It handles large amounts of code better than Unityscript, compiles almost 75% faster, and gives you a lot more options to work with. Although if you aren't comfortable going straight to C#, you should learn Unityscript(also known as Javascript, yet it is native to Unity3D). Learning Lua before learning either language will help a TON, but learning any language can be scary likewise.
( ͡ಠ ͜ʖಠ) |
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nova981
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| Joined: 15 Sep 2012 |
| Total Posts: 6274 |
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NotAshley
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| Joined: 16 Jan 2014 |
| Total Posts: 14257 |
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| 01 Oct 2014 02:05 PM |
"try linux or python"
this is a troll right? |
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| 01 Oct 2014 02:19 PM |
@not nah
i wanna be a rbxdev, so silly baad - odnarb and 4muscles :^) - THREADS: 134362484 |
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Alyte
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| Joined: 24 Oct 2011 |
| Total Posts: 10090 |
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| 01 Oct 2014 02:28 PM |
| c++, c#, maybe lua, idk why u would need java, python is useful not in game development but it will come in handy for plugins and things like that |
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| 01 Oct 2014 04:25 PM |
"try linux or python"
ayy lmao |
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| 01 Oct 2014 07:00 PM |
| For actually building game engines, c++ is the go to language. For programming in games, python, javascript, and lua are all common choices. Basically most scripting languages. To work on the back end, c++, java, c#, ext. |
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jode6543
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| Joined: 16 Jun 2009 |
| Total Posts: 5363 |
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| 01 Oct 2014 09:02 PM |
@Leitris "compiles almost 75% faster" Except Lua isn't compiled; it's interpreted.
@OP It really depends on what you want to make. I'd start small with 2D games first; Love2D is a good choice for beginners. However, if you want to use something more common in the industry, try MonoGame. It's a cross-platform implementation of XNA which supports both 2D and 3D games. If you want to go with a powerful, feature-packed 3D engine, Unity, Unreal Engine, and CryEngine all have free versions. Free Unity allows commercial projects, fry CryEngine doesn't, and I don't think free UDK allows them either (don't quote me on that though).
~Jode |
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jode6543
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| Joined: 16 Jun 2009 |
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| 01 Oct 2014 09:31 PM |
@jode I wasn't referring to Lua, I was saying that C# compiles quicker than UnityScript, which is why I recommended C# over unityscript if he were to use Unity3D.
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| 01 Oct 2014 10:39 PM |
Yeah, like everyone has stated. C#, Java, or Python would all be great choices.
~Blankscarface23 |
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NotAshley
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| Joined: 16 Jan 2014 |
| Total Posts: 14257 |
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| 02 Oct 2014 04:41 PM |
"LUA"
1: Lua is a word, not an acronym
2: Good luck writing a decent game in Lua outside roblox |
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Argelius
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| Joined: 19 Jul 2010 |
| Total Posts: 4047 |
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| 02 Oct 2014 09:03 PM |
| I thought game logic in iOS apps is done with lua |
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lah30303
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| Joined: 15 Feb 2008 |
| Total Posts: 10027 |
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| 03 Oct 2014 10:25 AM |
| You can get Unreal engine 4 if you convince a teacher/school administrator to get you access (it doesn't cost them money, either). |
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nova981
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| Joined: 15 Sep 2012 |
| Total Posts: 6274 |
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