namerplz
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| Joined: 08 Jul 2011 |
| Total Posts: 91 |
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| 03 Oct 2014 11:02 PM |
message.Parent = game.Workspace message.Text = "Round 1" rounds.Value = 1 wait(1.5) message:remove() --Set 1 --zombie value here a = game.Lighting.ZombieA:clone() a.Parent = game.Workspace.A1 a:MoveTo(game.Workspace.A1.Position+Vector3.new(0,2.5,0)) a:makeJoints() zombies.Value = 1 wait(10) --Set 2 --zombie value a = game.Lighting.ZombieA:clone() a.Parent = game.Workspace.A1 a:MoveTo(game.Workspace.A2.Position+Vector3.new(0,2.5,0)) a:makeJoints() zombies.Value = zombies.Value + 1 wait(10) --Finishing Sets while true do repeat until game.Workspace.ZombiesLeft.Value == 0 -- i don't know what else to use end if game.Workspace.ZombiesLeft.value == 0 then next.Value = 1 end |
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| 04 Oct 2014 12:27 AM |
Erm, your question is...? Do you want us to write the script out for you? Lol
Respond boi |
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namerplz
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| Joined: 08 Jul 2011 |
| Total Posts: 91 |
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| 05 Oct 2014 06:16 PM |
| Yeah I guess lol I mean if you have time. Cause I was making the rounds based off zombie count but I'm not too great at scripting so I'm getting a log of errors. |
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