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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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how do i change the amount of bricks in circle scripts ?

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ayobreezy12345 is not online. ayobreezy12345
Joined: 11 Jun 2011
Total Posts: 4591
02 Oct 2014 02:48 AM
i used the one from rblx wiki.
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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
02 Oct 2014 02:49 AM
Take a look at the script and reverse engineer it.
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ayobreezy12345 is not online. ayobreezy12345
Joined: 11 Jun 2011
Total Posts: 4591
02 Oct 2014 02:50 AM
im more of a builder, not a scripter.
i literally dont understand the basics of lua
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ayobreezy12345 is not online. ayobreezy12345
Joined: 11 Jun 2011
Total Posts: 4591
02 Oct 2014 02:51 AM
it doesn't say anything about how many parts.

for angle = 1, 360, 3 do
local p = Instance.new('Part')
p.Parent = Workspace
p.Size = Vector3.new(1,1,1)
p.Anchored = true
p.CFrame = CFrame.new(0, 75, 0) --Start at the center of the circle
* CFrame.Angles(math.rad(angle), 0, 0) --Rotate the brick
* CFrame.new(0, 0, 50) --Move it out by 50 units
wait()
end
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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
02 Oct 2014 02:55 AM
Yes it does. You see where it says for angle, 360, 3? That means it does this script 360/3 times. Change 3 to 1.5 and you'll double the amount of bricks
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ayobreezy12345 is not online. ayobreezy12345
Joined: 11 Jun 2011
Total Posts: 4591
02 Oct 2014 02:57 AM
Ohhh. Thanks I didn't know about that.
sorry for any inconveniences.
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