|
| 02 Oct 2014 02:48 AM |
| i used the one from rblx wiki. |
|
|
| Report Abuse |
|
|
eLunate
|
  |
| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
|
|
| 02 Oct 2014 02:49 AM |
| Take a look at the script and reverse engineer it. |
|
|
| Report Abuse |
|
|
|
| 02 Oct 2014 02:50 AM |
im more of a builder, not a scripter. i literally dont understand the basics of lua |
|
|
| Report Abuse |
|
|
|
| 02 Oct 2014 02:51 AM |
it doesn't say anything about how many parts.
for angle = 1, 360, 3 do local p = Instance.new('Part') p.Parent = Workspace p.Size = Vector3.new(1,1,1) p.Anchored = true p.CFrame = CFrame.new(0, 75, 0) --Start at the center of the circle * CFrame.Angles(math.rad(angle), 0, 0) --Rotate the brick * CFrame.new(0, 0, 50) --Move it out by 50 units wait() end |
|
|
| Report Abuse |
|
|
eLunate
|
  |
| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
|
|
| 02 Oct 2014 02:55 AM |
| Yes it does. You see where it says for angle, 360, 3? That means it does this script 360/3 times. Change 3 to 1.5 and you'll double the amount of bricks |
|
|
| Report Abuse |
|
|
|
| 02 Oct 2014 02:57 AM |
Ohhh. Thanks I didn't know about that. sorry for any inconveniences.
|
|
|
| Report Abuse |
|
|