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| 02 Oct 2014 02:28 AM |
the pain when trying to use all these modulescripts
the pain
gonna work on a particle effects thing |
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Scripth
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| Joined: 23 Jun 2013 |
| Total Posts: 1724 |
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| 02 Oct 2014 02:35 AM |
| i'm still working on mine, ggnore bro |
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Phanacts
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| Joined: 25 Jul 2013 |
| Total Posts: 739 |
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| 02 Oct 2014 02:37 AM |
enjoy your scripting you two
ima go to bed
seee yaaaaaa |
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Pyramis
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| Joined: 09 Jun 2013 |
| Total Posts: 14580 |
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| 02 Oct 2014 02:41 AM |
| ur mom never took a break from coding my gun last night |
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| 02 Oct 2014 02:46 AM |
I'm trying to make mine modular.
I am sort of imitating the graphics pipeline
You shoot
There is a module section that applies modifiers that edits tables like their shaders
then there is a sort of hitscan section where it utilizes all these tables to set up the shot
then the entire thing is finished with functions that finish the job
then effects are applied (rays, etc)
then this function is used from a script
i looked through your code btw
its more readable
but still tough to read |
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