kreeith
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| Joined: 02 Jul 2012 |
| Total Posts: 3613 |
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| 28 Sep 2014 04:36 PM |
| I have been trying to make one and I can't get it.. Can anyone tell me it? |
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kreeith
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| Joined: 02 Jul 2012 |
| Total Posts: 3613 |
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CrowClaws
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| Joined: 04 Jul 2010 |
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kreeith
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| Joined: 02 Jul 2012 |
| Total Posts: 3613 |
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| 28 Sep 2014 04:41 PM |
| I mean it looped, and it has to be more then that.. |
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kreeith
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| Joined: 02 Jul 2012 |
| Total Posts: 3613 |
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CrowClaws
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| Joined: 04 Jul 2010 |
| Total Posts: 4466 |
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| 28 Sep 2014 05:03 PM |
then check the loop back in the sound e.o
"More than that"
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kreeith
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| Joined: 02 Jul 2012 |
| Total Posts: 3613 |
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| 28 Sep 2014 05:05 PM |
| Could you just give me a video? |
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CrowClaws
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| Joined: 04 Jul 2010 |
| Total Posts: 4466 |
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| 28 Sep 2014 05:11 PM |
lord jesus. Go to advance Objects. Search up "Sound" Insert it. Then go to advance onjects and search up script. Insert it into the sound. In the code of that script put
script.Parent.Looped = true script.Parent:Play() |
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| 28 Sep 2014 05:29 PM |
| This guy explained it weird. You want an easier explanation |
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| 28 Sep 2014 05:34 PM |
local sound = Instance.new("Sound", workspace") sound.SoundId="http://www.roblox.com/asset/?id=1337 -- put id of sound in the end sound.Looped = true sound:play()
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| 28 Sep 2014 05:37 PM |
| still, way too complicated. i'll explain tomorrow, its like two lines. |
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CrowClaws
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| Joined: 04 Jul 2010 |
| Total Posts: 4466 |
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| 28 Sep 2014 07:40 PM |
Obviously all you got ot do is
sound:Play() but he doesn't get that. Lordy |
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kreeith
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| Joined: 02 Jul 2012 |
| Total Posts: 3613 |
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| 28 Sep 2014 09:06 PM |
| Lol messing with ya, I got it after the first reply. :PPPPPP |
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Cawlonee
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| Joined: 03 Mar 2014 |
| Total Posts: 2687 |
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| 28 Sep 2014 09:10 PM |
We don't enjoy people wasting our time.
Please don't request our help, ever again. Thanks and have a nice day. C: |
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kreeith
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| Joined: 02 Jul 2012 |
| Total Posts: 3613 |
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| 28 Sep 2014 09:11 PM |
| Maybe I was not messing with him, maybe that was a joke of me being an idoit... We will never know.. |
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Cawlonee
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| Joined: 03 Mar 2014 |
| Total Posts: 2687 |
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| 28 Sep 2014 09:16 PM |
And we will never care.
Joking about wasting our time isn't funny. Bye. |
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kreeith
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| Joined: 02 Jul 2012 |
| Total Posts: 3613 |
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| 28 Sep 2014 09:47 PM |
| But who says I am joking, what if you are? |
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Cawlonee
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| Joined: 03 Mar 2014 |
| Total Posts: 2687 |
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| 28 Sep 2014 09:50 PM |
In the event you were messing with us and wasting our time:
We don't help people like that.
In the event that you really didn't know:
We don't help people who say "Messing with you, I knew all along!" instead of "Thanks." |
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| 29 Sep 2014 04:01 PM |
"too complicated". Quit roblox, fool. You can't even script, can you? nothing complicated with that script. if you wanna see complicated, look at Scripth's Admin Commands. |
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| 29 Sep 2014 04:04 PM |
-- most efficient way ; one line
assert(LoadLibrary("RbxUtility")).Create'Sound'{Parent = game.Workspace; SoundId = "http://www.roblox.com/asset/?id=1337"; Looped = true;}; |
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| 01 Oct 2014 09:19 PM |
Which is basically the script I posted..... Now stop wasting our time.... |
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drager980
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| Joined: 25 May 2009 |
| Total Posts: 13385 |
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| 01 Oct 2014 09:21 PM |
don't waste everyone's time with a day+ old unnecessary bump. hell, that's even worse than what KOT did (not that being helpful is even bad at ALL). |
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| 04 Oct 2014 12:31 PM |
lol kid... you should have made a script and copy and pasted the code... lol now stop wasting our time |
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CrowClaws
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| Joined: 04 Jul 2010 |
| Total Posts: 4466 |
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| 04 Oct 2014 12:58 PM |
| OH MY LORD WHY DID YOU BUMP LIKE A FREAKING THREAD THAT'S LIKE 5 DAYS OLD |
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