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| 29 Sep 2014 05:56 PM |
Much like how BasePart is the "master" class for all parts and union operations.
I've also discovered(don't judge me for not knowing) that DataModelMesh is the base for all meshes.
Is there a list that shows things like this? Or will I have to thumb through the class reference in the wiki to find out myself? |
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Bobobob12
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| Joined: 23 Jan 2008 |
| Total Posts: 5350 |
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| 29 Sep 2014 06:14 PM |
| not to my knowledge, but a per usage basis, seeing as each individual class displays its inherits back to "instance," wouldn't be too inefficient |
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Bobobob12
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| Joined: 23 Jan 2008 |
| Total Posts: 5350 |
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| 29 Sep 2014 06:18 PM |
actually, nevermind, i knew anaminus had something like this, and it appears he does
http://anaminus.github.io/api/ |
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| 29 Sep 2014 06:26 PM |
OH is that what this is:
http://wiki.roblox.com/index.php?title=API:Class_Reference
I didn't stop to think about it so it never really occurred to me that roblox had already laid things out for us this specifically. I'm glad I asked about this or I would have never figured it out. o.o |
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