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| 29 Sep 2014 05:09 PM |
Why won't this chance the text the second time?
game.StarterGui.ScreenGui.TextButton.Text = "Choosing a map." wait(2) game.StarterGui.ScreenGui.TextButton.Text = "Map Chosen, starting the game."
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| 29 Sep 2014 05:12 PM |
Looks fine, but shouldn't you be using a text label instead of a text button?
-Vanilla |
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| 29 Sep 2014 05:12 PM |
| caus you use playergui. not screengui. dumy. |
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| 29 Sep 2014 05:13 PM |
| the textlabel is the same as the textbutton u dumy. |
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| 29 Sep 2014 05:13 PM |
Wow I'm tired didn't even notice that.
-Vanilla |
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eLunate
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| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
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| 29 Sep 2014 05:14 PM |
| Its for everyone to see, and only "Choosing a map" gets shown and ignores the other one. |
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eLunate
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| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
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| 29 Sep 2014 05:17 PM |
| In my experience, StarterGui is cloned to the player's PlayerGui, but you can't change all players' copies at once from StarterGui |
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| 29 Sep 2014 05:18 PM |
^ The player gets a clone of StarterGui every time they respawn.
-Vanilla |
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