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| 28 Sep 2014 04:20 AM |
| Obviously power armor and high quality weapons are a must-have, but I was wondering if there was a specific theme I should follow in the ranks, group description, etc. |
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| 28 Sep 2014 04:23 AM |
| Wow, C&G really doesn't like upcoming warclans, does it? Despite the name. |
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Enflare
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| Joined: 24 Jul 2012 |
| Total Posts: 18522 |
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| 28 Sep 2014 04:53 AM |
some cool stuff from a game most people have played
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| 28 Sep 2014 04:58 AM |
hi-tech makes me think of sci-fi sci-fi makes me think of cool things cool things make me think of: tanks vtols drop troopers explosions spaceships exoatmospheric fighters giant cannon installations secret experimental weapons even more explosions effects destruction exploding vehicles |
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| 28 Sep 2014 05:00 AM |
| Thought of making turrets that overheated over time, but thought that it might be a bit too OP. |
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| 28 Sep 2014 05:03 AM |
it isnt op if raiders and defends have turrets (and if you dont place them everywhere) it could be useful for spawnkill protection
you could also make them destructible and a certain class can repair and capture these |
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| 28 Sep 2014 05:04 AM |
op can't lead, build, or script anything decent don't waste your time on him lol |
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| 28 Sep 2014 05:12 AM |
| I don't recall proving or disproving that I can, Prestigist. And if I don't recall, you scam and use free models. |
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| 28 Sep 2014 05:12 AM |
| Thanks GiganticGulian, you have some great ideas. |
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Gullfaxi
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| Joined: 26 Apr 2014 |
| Total Posts: 6548 |
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| 28 Sep 2014 05:12 AM |
| What about an ArcheAge theme? |
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| 28 Sep 2014 05:14 AM |
| I don't play ArcheAge. Isn't it a medieval RPG like WoW? |
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| 28 Sep 2014 05:19 AM |
| "Proof-Of-Concept" weaponry, perhaps? Such as "Physics" "manipulation"? |
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NOWAYOUT2
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| Joined: 24 Jul 2011 |
| Total Posts: 5556 |
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| 28 Sep 2014 05:20 AM |
@anony I don't get what you're trying to say.
- Insangelous got a 1 dayer. |
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| 28 Sep 2014 05:23 AM |
| Essentially, my usage of the terminology "Proof-Of-Concept" in this situation refers to implementing ideas such as environmental manipulation to change how the person's "Game-Play" affects their surroundings. |
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NOWAYOUT2
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| Joined: 24 Jul 2011 |
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| 28 Sep 2014 05:25 AM |
are you ok
- Insangelous got a 1 dayer. |
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| 28 Sep 2014 05:29 AM |
Or as an even more simpler and clearer example:
Using a specific item changes the "Oxygen" level of the over-all area, thus affecting the survival of biological figures dependent on "Oxygen" for survival.
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NOWAYOUT2
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| Joined: 24 Jul 2011 |
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| 28 Sep 2014 05:30 AM |
yeah im not doing that
- Insangelous got a 1 dayer. |
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| 28 Sep 2014 05:32 AM |
about that oxygen stuff that might make an interesting concept if you get spaceships and alien planets
so you got to wear a mask/suit else you die |
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NOWAYOUT2
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| Joined: 24 Jul 2011 |
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| 28 Sep 2014 05:33 AM |
I was thinking of adding an underwater cave to enter the fort, but nah, too complicated. I can't script that well, only basic stuff.
@Prestigist oh and my brother never liked you lol |
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| 28 Sep 2014 05:34 AM |
get someone else to script it or teach yourself how to script it
it aint that hard |
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