vlekje513
|
  |
| Joined: 28 Dec 2010 |
| Total Posts: 9057 |
|
|
| 27 Sep 2014 06:31 PM |
How do I make the character smaller, like 1.3, 0.7 etc.?
What I currently have ( Not working and from clonetrooper):
function scaleCharacter(model,scale) if not model or not scale then return end if not _G.ScaleCons then _G.ScaleCons = {} end if _G.ScaleCons[model] then _G.ScaleCons[model]:disconnect() end local joints = {} local parts = {} local h = model:findFirstChild("Humanoid") if h then h.Parent = nil end local function handleHat(hat) if hat:findFirstChild("GotScaled") then return end Instance.new("Flag",hat).Name = "GotScaled" Spawn(function () local h = hat:WaitForChild("Handle") local m = h:WaitForChild("Mesh") m.Scale = m.Scale * scale end) local yInc = (scale-1)*.5 hat.AttachmentPos = (hat.AttachmentPos * scale) - (hat.AttachmentUp * Vector3.new(yInc,yInc,yInc)) end for _,v in pairs(model:GetChildren()) do if v:IsA("BasePart") then table.insert(parts,v) v.Anchored = true; v.FormFactor = "Custom"; for _,j in pairs(v:GetChildren()) do if j:IsA("Motor6D") then local t = { Name = j.Name; Parent = v; Part0 = j.Part0; Part1 = j.Part1; C0 = j.C0; C1 = j.C1; } table.insert(joints,t) j:Destroy() end end elseif v:IsA("Hat") then handleHat(v) end end for _,v in pairs(parts) do v.Size = v.Size * scale v.Anchored = false end for _,j in pairs(joints) do local c0 = {j.C0:components()} local c1 = {j.C1:components()} for i = 1,3 do c0[i] = c0[i] * scale c1[i] = c1[i] * scale end j.C0 = CFrame.new(unpack(c0)) j.C1 = CFrame.new(unpack(c1)) local n = Instance.new("Motor6D") for k,v in pairs(j) do n[k] = v end end model.ChildAdded:connect(function (c) if c:IsA("Hat") then handleHat(c) end end) if h then h.Parent = model end _G.ScaleCons[model] = con end
|
|
|
| Report Abuse |
|