Xenoas
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| Joined: 24 Apr 2011 |
| Total Posts: 5325 |
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| 27 Sep 2014 04:24 PM |
Im trying to make a script that chooses a random player "Ghost" and then sends everyone to the map and the ghost has to try to kill everyone and vice versa then the game ends when the ghost or everyone else dies
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Xenoas
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| Joined: 24 Apr 2011 |
| Total Posts: 5325 |
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| 27 Sep 2014 04:30 PM |
Can anyone please help
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Xenoas
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| Joined: 24 Apr 2011 |
| Total Posts: 5325 |
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| 27 Sep 2014 05:03 PM |
Anyone can help?
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| 27 Sep 2014 05:06 PM |
That's more of a request than a scripting help thing, tbh. You've basically said "Make a whole entire game's worth of scripts for me"
Maybe if you break things up a bit, show some effort yourself, provide more details, etc, you're more likely to get helped
Eh, but a good scripter might come along and sprinkle magic on this topic anyways. Who knows. |
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Xenoas
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| Joined: 24 Apr 2011 |
| Total Posts: 5325 |
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| 27 Sep 2014 05:09 PM |
I have scripts that will hand out the items and stuff I just need someone to do this part for me unless there is a free model script I can use
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Xenoas
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| Joined: 24 Apr 2011 |
| Total Posts: 5325 |
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Xenoas
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| Joined: 24 Apr 2011 |
| Total Posts: 5325 |
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| 27 Sep 2014 05:19 PM |
if I payed would someone do it
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| 27 Sep 2014 05:34 PM |
That's basically asking us to make a whole game for you..
Go learn Lua.
-ForeverDev |
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Xenoas
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| Joined: 24 Apr 2011 |
| Total Posts: 5325 |
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| 27 Sep 2014 05:35 PM |
@forever I thought you only LMaDed and i would be willing to pay for a script liek that
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| 27 Sep 2014 05:36 PM |
Paying != learning
If you really want to learn Lua, try it yourself. Paying people for scripts won't get you very far.
-ForeverDev |
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Xenoas
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| Joined: 24 Apr 2011 |
| Total Posts: 5325 |
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| 27 Sep 2014 05:40 PM |
I need to script soon thats why im willing to pay
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| 27 Sep 2014 05:44 PM |
| Since when is 'help' defined as 'give you cash while I sit back and do nothing' |
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| 27 Sep 2014 05:55 PM |
while true do plrs = game.Players:GetPlayers'' chosen = plrs[math.random(1, #plrs)] -- chosen variable would be the ghost nonghosts = {} for i,v in pairs(plrs) do if v ~= chosen then table.insert(nonghosts, v) end end for i,v in pairs(nonghosts) do v.Character.Torso:MoveTo(Vector3.new(00,00,00)) -- Find the position of the part to tp to in the map and fill it in here end chosen.Character['Torso']:MoveTo(00,00,00) -- Find the position of the part the ghost should spawn in the map and fill in 00,00,00 for i,v in pairs(chosen.Character:GetChildren()) do if v:IsA('Hat') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('TShirt') then v:Remove() elseif v:IsA('Part') then v.Transparency = 0.5 end DmgConnections={} debounce = true end -- Make them look ghost like for i,v in pairs(chosen.Character:GetChildren()) do if v.ClassName == 'Part' then table.insert(DmgConnections, v.Touched:connect(function(hit) if hit.Parent:FindFirstChild('Humanoid') then hit.Parent:FindFirstChild('Humanoid').Health = (hit.Parent:FindFirstChild('Humanoid').Health - 25) -- change 25 to health taken by hit end end ) end end chosen.Character.Humanoid.WalkSpeed = 35 -- Ghost is fast wait(250) -- they get 250 secs. end -- WHILE end
OF COURSE this is very limited. And boring. But a start. I don't need payment.
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Xenoas
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| Joined: 24 Apr 2011 |
| Total Posts: 5325 |
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| 27 Sep 2014 08:22 PM |
| I was on an iPad creating this script... And it has lots of bugs. I can create a bugless and customizable version of this script for you with no cost... I'm bored anyways. |
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