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| 25 Sep 2014 11:50 PM |
It would be interesting if we could make a mobile device vibrate. This would be in mouse or UserInputService or perhaps something else.
I would imagine it like this: local m = game.Players.LocalPlayer:GetMouse()
Wait(1)
m:Vibrate(.5,.7)
The first parameter would be duration. The optional second parameter would be power. From 0.01 to 1.
Support? Ideas?
Tell me. |
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BooneHEAD
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177117
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| 26 Sep 2014 05:10 PM |
| Sounds cool, but the phone itsself does not understand lua coding, so it wouldn't work. |
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BooneHEAD
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| 26 Sep 2014 05:11 PM |
| yep and 177 does have a point there. |
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| 26 Sep 2014 05:28 PM |
I don't see why this is necessary, my laptop doesn't vibrate...
Oculum pro oculo? Faxo omnem vitam tuam. |
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| 26 Sep 2014 08:12 PM |
It would be kinda interesting.
Like say it would vibrate when you get hurt, get hit by something. Would make dodgeball or other games kinda interesting.
A bit of a heads up for you guys, Roblox is working on adding Gyroscope and Accelerometer sensing for mobile.
With this you will be able to tell when someone rotates the device, shake it or other movement stuff. |
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3Dwolf11
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| 26 Sep 2014 08:50 PM |
| Abusable for the ### games. |
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Jaxxle
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| 26 Sep 2014 09:59 PM |
I don't play on mobile so I'm neutral on this one.
http://www.roblox.com/Forum/ShowPost.aspx?PostID=146003478 |
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| 26 Sep 2014 10:15 PM |
| Support. There should be also some fingerprint ID stuff since iOS8 allows game devs to use those things, it'll be cool. Like m:getfingerprintID or something. |
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| 27 Sep 2014 11:46 AM |
bumpy.
Of course, vibrating is a mobile only function. |
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| 27 Sep 2014 03:05 PM |
Hmm... support.
So am I computerized one, so am I. |
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| 27 Sep 2014 03:07 PM |
| I'm not going to support this idea, simply because it could create all matter of... wrong. Let's just say what could be created may be against the rules of ROBLOX. |
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plusone5
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| 03 Jan 2017 02:48 AM |
Sounds wonderful.
this is an alt i think |
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