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Re: Reflectivity Adjustment

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Minifig77 is not online. Minifig77
Joined: 16 May 2011
Total Posts: 157
26 Sep 2014 11:53 PM
Possibly, parts could reflect their surroundings and incoming light, just like real reflective objects. It would make for some realistic and stunning windows.
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racermigs123 is not online. racermigs123
Joined: 26 Apr 2012
Total Posts: 1133
26 Sep 2014 11:55 PM
That would be really stressing their graphics engine. I'm not sure they can apply that without causing crashes or freezing just yet.
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fv6 is not online. fv6
Joined: 16 Apr 2009
Total Posts: 138
26 Sep 2014 11:56 PM
Support, I always wanted that.
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racermigs123 is not online. racermigs123
Joined: 26 Apr 2012
Total Posts: 1133
26 Sep 2014 11:57 PM
Would be nice to have it though.
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Minifig77 is not online. Minifig77
Joined: 16 May 2011
Total Posts: 157
26 Sep 2014 11:57 PM
@racer, Maybe, the effect could be dialed up or down with the graphics settings. (Or, be one of those features that only works on 10, such as dynamic part shadows.)
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hotrod200 is not online. hotrod200
Joined: 05 Aug 2009
Total Posts: 1200
27 Sep 2014 12:00 AM
They could do this but they do not for several reasons. The first of these reasons being that it would be months of development time. The second and likely most important factor is the tech spec that this game is aimed at. Roblox is meant to be a game that can essentially be loaded onto any computer and work with playable framerates. If an engin update this massive were to happen it would likely strain many peoples CPU's too much and cause them to get framerates that would be unplayable. Maybe in a couple years they might do implement your idea into the engine when CPU integrated graphics catch up a bit more.
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crowfighter is not online. crowfighter
Joined: 30 Jun 2013
Total Posts: 1116
27 Sep 2014 07:47 AM
Support, but so high on memory usage. So no support.
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