generic image
Processing...
  • Games
  • Catalog
  • Develop
  • Robux
  • Search in Players
  • Search in Games
  • Search in Catalog
  • Search in Groups
  • Search in Library
  • Log In
  • Sign Up
  • Games
  • Catalog
  • Develop
  • Robux
   
ROBLOX Forum » Game Creation and Development » Scripting Helpers
Home Search
 

Re: How to make player spawn with classic blocky body?

Previous Thread :: Next Thread 
Cheeso135 is not online. Cheeso135
Joined: 13 Apr 2013
Total Posts: 2016
25 Sep 2014 05:17 PM
I have no idea where to even start. I am a beginner/intermediate Lua scripter.
Report Abuse
kingping259 is not online. kingping259
Joined: 09 Mar 2009
Total Posts: 275
25 Sep 2014 05:17 PM
Do you mean remove packages from them if they have them or something else?
Report Abuse
JoshuaKempfert is not online. JoshuaKempfert
Joined: 16 Feb 2013
Total Posts: 2407
25 Sep 2014 05:30 PM
I assume you mean you want bevels and packages gone, which is very simple to do. All you have to do is insert a blockmesh into each body part. The only downside is it will get rid of clothes.
Report Abuse
xolbStudios is not online. xolbStudios
Joined: 05 Nov 2009
Total Posts: 504
25 Sep 2014 05:32 PM
why do people make helping others with script so hard?

p = game.Players.LocalPlayer
repeat wait() until p.Character
c = p.Character -- character appearances dont load immediately :p
maxcount = 5
removed = false
for z = 1, maxcount do -- this runs 5 times just to make sure there is nothing left
for i, v in pairs(c:GetChildren()) do
if v.ClassName == "CharacterMesh" then
v:remove()
end
end
wait(1)
end
Report Abuse
JoshuaKempfert is not online. JoshuaKempfert
Joined: 16 Feb 2013
Total Posts: 2407
25 Sep 2014 05:38 PM
You're not even helping them, you're just giving them free scripts with little to no documentation on how it works.
Report Abuse
xXScriptzXx is not online. xXScriptzXx
Joined: 13 Jan 2013
Total Posts: 4452
25 Sep 2014 05:47 PM
Ok, so
game.Players.PlayerAdded(function(plr)
for i, v in ipairs(plr.Character:GetChildren()) do
if v.ClassName == "CharacterMesh" then
v:Destroy()
end
end
end)

I think!
Report Abuse
xXScriptzXx is not online. xXScriptzXx
Joined: 13 Jan 2013
Total Posts: 4452
25 Sep 2014 05:48 PM
game.Players.PlayerAdded(function(plr)
plr:WaitForChild(Character)
wait(1)
for i, v in ipairs(plr.Character:GetChildren()) do
if v.ClassName == "CharacterMesh" then
v:Destroy()
end
end
end)
Report Abuse
Previous Thread :: Next Thread 
Page 1 of 1
 
 
ROBLOX Forum » Game Creation and Development » Scripting Helpers
   
 
   
  • About Us
  • Jobs
  • Blog
  • Parents
  • Help
  • Terms
  • Privacy

©2017 Roblox Corporation. Roblox, the Roblox logo, Robux, Bloxy, and Powering Imagination are among our registered and unregistered trademarks in the U.S. and other countries.



Progress
Starting Roblox...
Connecting to Players...
R R

Roblox is now loading. Get ready to play!

R R

You're moments away from getting into the game!

Click here for help

Check Remember my choice and click Launch Application in the dialog box above to join games faster in the future!

Gameplay sponsored by:
Loading 0% - Starting game...
Get more with Builders Club! Join Builders Club
Choose Your Avatar
I have an account
generic image