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Re: Cost effectiveness of ads

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ThreshkiledCato is not online. ThreshkiledCato
Joined: 28 Dec 2012
Total Posts: 386
23 Sep 2014 04:02 PM
So I have been working on a game with my game dev group. I want to advertise it all at once to jumpstart it.
My questions are:

1. How do I get the most out of my ads for my game. (Game relevant, non game relevent? What type of ad?)
2. How many people per 10k tix could I get when using relevent or relevent? (2 answers)
3. Is there any certain time/date to advertise?

(Consider I want plays, not clicks)

Thanks!
-Thresh
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CosmicPigeon is not online. CosmicPigeon
Joined: 14 Oct 2012
Total Posts: 5978
23 Sep 2014 04:04 PM
tl;dr

And I, like everybody else, does not care.
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Landish is not online. Landish
Joined: 24 Sep 2011
Total Posts: 8152
23 Sep 2014 04:05 PM
"And I, like everybody else, does not care."

do not care*

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Cindering is not online. Cindering
Joined: 28 Feb 2009
Total Posts: 8171
23 Sep 2014 04:12 PM
Game-relevant ads are certainly the better choice. Otherwise, people will click to comment on the ad, but not play the game.

Make a bright, exciting ad that also shows off what your game has to offer. I've found that having "buttons" on the ad can also get more people to click, and assuming the ad is relevant, can lead to more plays.

There's no specific time or date to advertise, but you can flip through the pages to see if any one person has paid a lot for ads that day (such as the 2M tix that BuildIntoGames apparently spent... sure don't wanna advertise then!)
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Rocketary is not online. Rocketary
Joined: 18 Aug 2014
Total Posts: 7834
23 Sep 2014 04:12 PM
Oooo, and Landish strikes again!
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ThreshkiledCato is not online. ThreshkiledCato
Joined: 28 Dec 2012
Total Posts: 386
23 Sep 2014 04:15 PM
Its called a question. tl;dr is the most useless post there is, it shows you have no life to wonder onto threads and feel like you MUST post something.
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iiSpongeBrock is not online. iiSpongeBrock
Joined: 17 Jan 2013
Total Posts: 1593
23 Sep 2014 04:16 PM
thnx
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ThreshkiledCato is not online. ThreshkiledCato
Joined: 28 Dec 2012
Total Posts: 386
23 Sep 2014 04:18 PM
Thanks cindering, that really helps.
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ThreshkiledCato is not online. ThreshkiledCato
Joined: 28 Dec 2012
Total Posts: 386
23 Sep 2014 04:45 PM
Anyone know #2?
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cyburg is not online. cyburg
Joined: 23 Sep 2011
Total Posts: 1094
23 Sep 2014 04:49 PM
1. Idk but this might help you: http://wiki.roblox.com/index.php?title=Design_of_effective_ads

2. Idk

3. No do it whenever you want... Why would there be a time anyways...
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cyburg is not online. cyburg
Joined: 23 Sep 2011
Total Posts: 1094
23 Sep 2014 04:50 PM
And if you don't know how ad's work on roblox go here: http://wiki.roblox.com/index.php?title=Advertising
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ThreshkiledCato is not online. ThreshkiledCato
Joined: 28 Dec 2012
Total Posts: 386
23 Sep 2014 05:11 PM
I know how they work, just want to know how much of an investment I should make.
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Mobard is not online. Mobard
Joined: 15 Jan 2011
Total Posts: 1541
23 Sep 2014 05:20 PM
The most important thing to do in advertising is having a product worth advertising. Before purchasing an ad, make sure to touch up on the game, even if it's adding a few badges.

I would also agree that game relevant ads are better. Take interesting screenshots from the game.
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ThreshkiledCato is not online. ThreshkiledCato
Joined: 28 Dec 2012
Total Posts: 386
23 Sep 2014 06:35 PM
Anyone know the cost effectiveness of ads if using 10k tix?
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Envasion is not online. Envasion
Joined: 18 Apr 2010
Total Posts: 3381
23 Sep 2014 06:53 PM
Aye, boi!

you sly dog you
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ThreshkiledCato is not online. ThreshkiledCato
Joined: 28 Dec 2012
Total Posts: 386
23 Sep 2014 08:00 PM
@above?


Anyone know?
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BaconParadox is not online. BaconParadox
Joined: 24 Nov 2012
Total Posts: 44255
23 Sep 2014 08:03 PM
Weekdays usually have less ads running, but less people looking. Weekends are more jam packed, but bring a better rate or people if a high amount. It depends on luck and lots of money
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ThreshkiledCato is not online. ThreshkiledCato
Joined: 28 Dec 2012
Total Posts: 386
23 Sep 2014 08:11 PM
So at how much tix would you advise against doing ads on the weekends or when at what amt. would I want to do it on weekdays.

My overall question is: How many tix = how many visits?
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Zoink101 is not online. Zoink101
Joined: 19 Dec 2010
Total Posts: 2758
23 Sep 2014 08:12 PM
1. How do I get the most out of my ads for my game. (Game relevant, non game relevent? What type of ad?)
>Put images of your game, instead of comics.
2. How many people per 10k tix could I get when using relevent or relevent? (2 answers)
>I don't know what you are asking
3. Is there any certain time/date to advertise?
>I have found that I get the most plays on sundays around 12 in the afternoon
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Cindering is not online. Cindering
Joined: 28 Feb 2009
Total Posts: 8171
23 Sep 2014 08:20 PM
There's no way of knowing that in advance. It depends on how long people stick around in your game.
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ThreshkiledCato is not online. ThreshkiledCato
Joined: 28 Dec 2012
Total Posts: 386
23 Sep 2014 09:16 PM
This is the last question:
How much should you spend to get an accurate sample on which ad is the best?
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Cindering is not online. Cindering
Joined: 28 Feb 2009
Total Posts: 8171
23 Sep 2014 09:20 PM
Depends on your budget. I would spend around 5k on a test ad.
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