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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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Re: Can I disable only the chat bar?

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brayden99 is not online. brayden99
Joined: 30 Sep 2007
Total Posts: 1243
23 Sep 2014 08:08 PM
Can I disable only the chat bar and keep the actual text? I would like to make my own custom chat bar.
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monkey1589 is not online. monkey1589
Joined: 06 Feb 2010
Total Posts: 2334
23 Sep 2014 08:11 PM
You can do this in 2 ways:
Go to settings in the place you want to configure (On the web) and select Bubble chat to remove it.

Or

Make a local script and put this in:

game.StarterGui:setCoreGuiEnabled(3,false);
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NotAshley is not online. NotAshley
Joined: 16 Jan 2014
Total Posts: 14257
23 Sep 2014 08:12 PM
I'm pretty sure enabling Bubble chat removes the chat feed itself, not the chat bar.
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brayden99 is not online. brayden99
Joined: 30 Sep 2007
Total Posts: 1243
23 Sep 2014 08:13 PM
Yes, I would like to keep the chat feed but remove the bar so I may make my own.
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blockoo is not online. blockoo
Joined: 08 Nov 2007
Total Posts: 17202
23 Sep 2014 08:15 PM
If you make your own chat bar, you're going to need to make your own chat feed as well.
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brayden99 is not online. brayden99
Joined: 30 Sep 2007
Total Posts: 1243
23 Sep 2014 08:28 PM
Okay thanks...
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Vichron is not online. Vichron
Joined: 02 Aug 2014
Total Posts: 10069
23 Sep 2014 08:29 PM
I'll sell you one.
:p
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LordMatthewII is not online. LordMatthewII
Joined: 20 Aug 2011
Total Posts: 10873
23 Sep 2014 08:41 PM
Here is the server side part of a chatgui I made, the other part is local to do global and local and resize and stuff

game.Players.PlayerAdded:connect(function(player)
player:WaitForChild('Chattable')
player.Chatted:connect(function(msg)
if player.Chattable.Value==1 then
player.Chattable.Value=0
local playerframe=player.PlayerGui.ChatGui.Drag.Frame
for _,plr in pairs(game.Players:GetChildren())do
local frame=plr.PlayerGui.ChatGui.Drag.Frame
local function sendmessage(messageparent)
for num,i in pairs(messageparent:GetChildren())do
if i:IsA'TextLabel'then
i.Position=i.Position+UDim2.new(0,0,0,-i.Size.Y.Offset)
end
end
local namegui=script.Gui:Clone()
namegui.Parent=messageparent
namegui.Text=player.Name
namegui.Position=UDim2.new(0,0,1,-namegui.Size.Y.Offset)
namegui.Size=UDim2.new(0,#namegui.Text*8,0,namegui.Size.Y.Offset)
namegui.TextColor3=player.TeamColor.Color
local gui=script.Gui:Clone()
gui.Parent=messageparent
gui.Position=UDim2.new(0,namegui.Size.X.Offset,1,-gui.Size.Y.Offset)
gui.Size=UDim2.new(1,0,0,gui.Size.Y.Offset)
if msg:sub(1,3)=="/s " then
gui.Text=' '..msg:sub(4)
gui.TextColor3=BrickColor.Gray().Color
else
gui.Text=' '..msg
for _,i in pairs(game.ServerStorage.Mods:GetChildren())do
if player.Name==i.Name then
gui.TextStrokeColor3=i.ChatColor.Value.Color
gui.TextStrokeTransparency=.2
gui.Font=Enum.Font.ArialBold
break
end
end
end
end
if playerframe.CurrentTab.Value=='Team' and plr.TeamColor==player.TeamColor then
sendmessage(frame.TeamChat)
elseif playerframe.CurrentTab.Value=='Local' and (plr.Character.Torso.Position-player.Character.Torso.Position).Magnitude<100 then
sendmessage(frame.LocalChat)
end
end
wait(.4)
player.Chattable.Value=1
end
end)
end)
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