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| 23 Sep 2014 06:38 PM |
I got the idea off of Altair,
Technically, some clans do this, but I have yet to see a popular clan do this, so why not.
There is a GUI that displays the kills of both the Insurgent and Defending team, it is controlled by a IntValue mostly, making it so whenever the value is changed, it connects and functions so the text of the GUI changes.
It's not really hard to script, but the challenging part is making it so where the kills are recorded so it adds onto the IntValue in the Workspace making it so the GUI updates the kills,
Anyways, I just wanted to know if it would be a good idea for when clans have to throw themselves ahead in kills by a certain number, but let's see both teams are at 50,
If an Insurgent would die, it'd become 49 - 51, making the Insurgents lose one point, it's designed so it's a race to throw the team ahead in points.
Of course, it'd be hard to win with a bunch of people who don't know how to handle a gun, hence the Insurgents team.
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Altair55
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| Joined: 28 May 2008 |
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| 23 Sep 2014 06:43 PM |
"It's not really hard to script, but the challenging part is making it so where the kills are recorded so it adds onto the IntValue in the Workspace making it so the GUI updates the kills"
Put an intvalue in each of the teams, and put lines in the leaderboard that update the team's intvalue when a team member gets a kill. |
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| 23 Sep 2014 07:24 PM |
"Put an intvalue in each of the teams, and put lines in the leaderboard that update the team's intvalue when a team member gets a kill."
Wow.. that would've been so much easier.. |
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qwe809
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Scarvis
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| 23 Sep 2014 07:36 PM |
So if 2 raiders died and 1 defender the score would be 49-51?
These raids would be so long even VAK would give up. |
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| 23 Sep 2014 07:53 PM |
| Well, if two insurgents were to die to one defender, it'd only happen in very few scenarios, but if I do what Altair suggests and simply edit the leaderboard script, it'd be 52 - 48. |
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Scarvis
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Voile
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| Joined: 19 Dec 2011 |
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| 23 Sep 2014 07:54 PM |
| its more simple to script than a terminal/flag |
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Drazra
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| Joined: 02 Feb 2014 |
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| 23 Sep 2014 07:58 PM |
scarvis well, for a moment I forgot the clan i'm developing this system for is guns, not swords so yes, if it was 2 insurgents vs 1 defender with guns, it would be 49 - 48 |
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Altair55
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| Joined: 28 May 2008 |
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| 23 Sep 2014 08:06 PM |
"That makes 0 sense"
I think he's doing what I did with the CL base and doing something where if team A kills a member of team B, team A gets a point and team B loses a point. Like tug of war. These get slow though, and I used a middle capture point to grant extra points over time to its holder. |
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Devoi
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| 23 Sep 2014 08:07 PM |
Altair, that is what I'm trying to do here, I'm just simply focusing on this part for now, and moving onto the more advanced situation.
I admired what you did with CL's raid system, and I think it's unique.
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| 23 Sep 2014 08:08 PM |
Devoi, Yeah, for somebody who knows their way around scripting, such as yourself, it's actually difficult for me to do this as I can only refer to Scripting Helpers and the Wiki when I don't understand something. |
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Devoi
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| 23 Sep 2014 08:09 PM |
| i could make it for you in like 5 minutes |
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| 23 Sep 2014 08:11 PM |
Well, it took me just about 10 minutes to sort through the methods of how to do this, there's a lot of ways this can be pulled off, my friend suggested just editing the weapons script.
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Devoi
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| 23 Sep 2014 08:12 PM |
apparently i have a base to fix pm me later if you actually want the script |
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| 23 Sep 2014 08:16 PM |
as devoi said, this is really easy though please don't just use an intvalue and the changed event that'd make me sad use a remoteevent
~CoffeeFlux. For you. |
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| 23 Sep 2014 08:21 PM |
2late coffee what's so bad about changedevent though? |
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Altair55
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| 23 Sep 2014 08:37 PM |
| changed and intvalues work fine, it's just scripter elitism. harder always equals better to some people |
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