Enzo01234
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| Joined: 24 Mar 2011 |
| Total Posts: 6131 |
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| 22 Sep 2014 08:48 PM |
need to buyaya a fortyaya
hehe
http://www.roblox.com/In-Dev-Fort-place?id=177820246
[-★-] Our Unit shall rise again |> www.roblox.com/My/Groups.aspx?gid=869728 ] |
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bluefredy
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| Joined: 23 Oct 2010 |
| Total Posts: 59243 |
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Enzo01234
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| Joined: 24 Mar 2011 |
| Total Posts: 6131 |
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| 22 Sep 2014 08:53 PM |
b
[-★-] Our Unit shall rise again |> www.roblox.com/My/Groups.aspx?gid=869728 ] |
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Enzo01234
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| Joined: 24 Mar 2011 |
| Total Posts: 6131 |
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| 22 Sep 2014 08:53 PM |
Thanks fredy, it was a bit rushed I admit, since my BC is running out.
[-★-] Our Unit shall rise again |> www.roblox.com/My/Groups.aspx?gid=869728 ] |
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Resalth
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| Joined: 14 Jun 2014 |
| Total Posts: 14215 |
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bluefredy
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| Joined: 23 Oct 2010 |
| Total Posts: 59243 |
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| 22 Sep 2014 08:54 PM |
| It looked a bit rushed, yet still nice. |
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Enzo01234
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| Joined: 24 Mar 2011 |
| Total Posts: 6131 |
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| 22 Sep 2014 09:03 PM |
srry steph cant xf is glitching for me so i have to re-install
[-★-] Our Unit shall rise again |> www.roblox.com/My/Groups.aspx?gid=869728 ] |
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instos
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| Joined: 25 May 2007 |
| Total Posts: 12160 |
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Enzo01234
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| Joined: 24 Mar 2011 |
| Total Posts: 6131 |
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| 23 Sep 2014 02:15 PM |
taking offers
@mas ill take that as a joke until you tell me how the group spawning some studs closer is unfair
thx @legend |
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| 23 Sep 2014 02:18 PM |
it looks generic
add some discarded mountain dew bottles, fedoras, and some empty Doritos bags
pants are for loosers |
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Meercast
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| Joined: 09 Jun 2013 |
| Total Posts: 7379 |
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| 23 Sep 2014 02:20 PM |
| I do for Frostex Legion, but i'm no interested, i'd like to build things myself. |
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| 23 Sep 2014 05:06 PM |
"@mas ill take that as a joke until you tell me how the group spawning some studs closer is unfair"
i hope your kidding
its at least 125 studs and the angle is the worst part about it >_>..
spawns directly in front of the enemy ffs
basically like making a fort with a bridge and putting a gigantic road block in the middle which is where the defending team spawns |
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Enzo01234
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| Joined: 24 Mar 2011 |
| Total Posts: 6131 |
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| 23 Sep 2014 05:20 PM |
I see what you mean, but I've defended and raided multiple forts in the same style, and it works rather well. The entire raid falls onto skill and numbers, instead of Fort advantages.
Hi Meer.
Last bump. |
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HarrySG
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| Joined: 26 Sep 2009 |
| Total Posts: 5705 |
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| 23 Sep 2014 05:22 PM |
| that's actually quite neat good job |
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| 23 Sep 2014 05:23 PM |
it doesnt matter how skilled you are,
if they spawn directly in front of you its all numbers
kk
i suggest,
making them spawn somewhat next to each other
kk |
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Enzo01234
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| Joined: 24 Mar 2011 |
| Total Posts: 6131 |
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| 23 Sep 2014 06:19 PM |
thanks @harry
@mast, raiders have access to the mountains opposite of the group spawns, which only the raiders have access to
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Enzo01234
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| Joined: 24 Mar 2011 |
| Total Posts: 6131 |
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| 23 Sep 2014 07:37 PM |
lassstttt bump
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