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Re: What is the big difference between Hat and Accoutrement?

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lucas200206 is not online. lucas200206
Joined: 06 Dec 2009
Total Posts: 899
22 Sep 2014 05:19 PM
I know that Hat is a descendant class from the Accoutrement, and that it works the same, but honestly, why bother making two different classes for the same run?

I've heard that you can't drop Accoutrements, but I have not yet tested nor do I know if that is true.

Any idea on the difference?
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anaIyze is not online. anaIyze
Joined: 29 May 2014
Total Posts: 2048
22 Sep 2014 05:30 PM
They are both the same lol
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lucas200206 is not online. lucas200206
Joined: 06 Dec 2009
Total Posts: 899
22 Sep 2014 05:39 PM
Well then roblox is crazy for programming two separate classes that do the same
͡•■͡• Oyus
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Merely is not online. Merely
Joined: 07 Dec 2010
Total Posts: 17266
22 Sep 2014 05:40 PM
A lot of the attachment properties could apply to other types besides hats. For example, ROBLOX might decide to add a "Hair" class and a "Cape" class. Both of those would use all the attachment properties, so it makes senses for them to inherit from Accoutrement.
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lucas200206 is not online. lucas200206
Joined: 06 Dec 2009
Total Posts: 899
22 Sep 2014 05:53 PM
Still, if the Hat object works as the same as Accoutrement, and has the exactly same properties, Hat shouldn't have been created after all.
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VanillaLight is not online. VanillaLight
Joined: 02 Nov 2013
Total Posts: 834
22 Sep 2014 06:47 PM
Isn't it just like the difference between the left and the right twix bars?

-Vanilla
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builderman0621 is not online. builderman0621
Joined: 13 Jul 2010
Total Posts: 1612
22 Sep 2014 07:01 PM
^
Right twix is better!1111!11!1
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JarodOfOrbiter is not online. JarodOfOrbiter
Joined: 17 Feb 2011
Total Posts: 20029
22 Sep 2014 08:07 PM
Middle twix ftw.
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Merely is not online. Merely
Joined: 07 Dec 2010
Total Posts: 17266
22 Sep 2014 08:08 PM
"Still, if the Hat object works as the same as Accoutrement, and has the exactly same properties, Hat shouldn't have been created after all."

With that logic, BasePart would have never been created, since Part was the only class that inherited from BasePart. It was only later that other classes like WedgePart were added.
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sncplay42 is not online. sncplay42
Joined: 27 Nov 2008
Total Posts: 11891
22 Sep 2014 08:17 PM
^ if I recall correctly BasePart DIDN'T exist until the other derived classes showed up. If it had existed initially it would make more sense to call BasePart Part and call Part something like CuboidPart, right?

Similar thing happened with CoreScripts: when they were added a class called BaseScript was created to share what they had in common with normal Scripts.
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anaIyze is not online. anaIyze
Joined: 29 May 2014
Total Posts: 2048
23 Sep 2014 12:20 PM
The Hat object and Accountrement inserts hats and removes them though.. regarding the part in it `Handle`
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