RAE181
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| Joined: 05 Sep 2009 |
| Total Posts: 2226 |
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| 18 Sep 2014 05:47 PM |
Welcome to Medals of Iron!
Country: Italy Leader: Benito Mussolini [YEAR] APRIL 6, 1935
[RESEARCH] [PRODUCTION] [DIPLOMACY] [MILITARY]
Would you like to take the tutorial? |
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Tikobe
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| Joined: 12 Aug 2011 |
| Total Posts: 6366 |
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| 18 Sep 2014 06:31 PM |
Err...
Tutorial, yes please! |
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RAE181
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| Joined: 05 Sep 2009 |
| Total Posts: 2226 |
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| 18 Sep 2014 06:41 PM |
Adding resources one tutorial is done.
Today I will be showing you the basics of the ISRP.
To start off, leaders will be replaced by there historical successors. No worries about that.
Your resources will gain/deplete each post, like oil or metal and so on.
We will start with the [RESEARCH] section:
Research is what you will improve your standing military vehicles and doctrine. Also improving your industrial and means of everyday life. Researching will take be the total of '10.' For example, medium tank armor: 1/10. etc. If you want to see your full research options, please ask.
Next is the [PRODUCTION] section:
Production is the section where you build your military, for example you build a medium tank regiment or a infantry division. Etc. You can mix up the combinations also, for example: Infantry division with medium tank support and so on. Yet again if you want to see the full production options, fill free to ask.
Now on to [DIPLOMACY]:
This is where you view your relationships with other countries, for example: United States of America: Ask to trade, ask for alliance, ask for lend lease, etc. This is also the section where you declare wars on and make peace or truces with.
And the final section, the [MILITARY]:
This is the section where you overlook your military, checking there morale and equipment. Also seeing there current status, note: when you issue orders to a infantry division. It will take a couple of hours to reach them, lets say 1 forum post. And so on.
Now we will look on the War aspect of the game:
Note: Wars will absolutely destroy your economy during wartime, try to make wars quick and short. Long lasting wars will destroy your economy, during and after the war is over. If you want to declare war on a country, fill free to say so. I will give you options on how to approach it. The A,B,C choices. Say, if you loose a war. The game might not end but it will have extremely nasty affects. Such as the victor country may plunder your resources and make your country a puppet or a republic. Also, as the game progresses you will have the option to do areal reconnaissance to help your battles go easier.
Your armies will automatically take supplies from your supply pool, your industries will automatically make them also, but you make upgrade your industries so you can produce more supplies at the time. Or build more.
This will be the end of the tutorial, if you have any questions fill free to ask. |
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Tikobe
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| Joined: 12 Aug 2011 |
| Total Posts: 6366 |
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| 18 Sep 2014 11:38 PM |
So, what can I research in?
And what objects are there to harvest? |
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RAE181
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| Joined: 05 Sep 2009 |
| Total Posts: 2226 |
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| 19 Sep 2014 05:04 PM |
Roga
[YEAR] APRIL 6, 1935 [RESEARCH] [PRODUCTION] [DIPLOMACY] [MILITARY] RESOURCES: 5000 Materials 3400 Rare Materials 5000 Oil 300 money 5540 Supplies
You open the [RESEARCH]:
You may research 3.
INFANTRY EQUIPMENT: 2/10
LIGHT TANKS: 1/10
[MUST RESEARCH LIGHT TANK FIRST] MEDIUM TANKS: 0/10
FIGHTER AIRCRAFT: 1/10
GROUND ATTACK AIRCRAFT: 1/10
LIGHT BOMBER: 0.5/10
[MUST RESEARCH LIGHT BOMBER] HEAVY BOMBER: 0/10
GROUND FORCES COMBAT DOCTRINE: 1/10
AIR COMBAT/GROUND ATTACK DOCTRINE: 0/10
BOMBING DOCTRINE: 1/10
TRAINING: 2/10 [Increases starting combat experience of the unit.]
INDUSTRY: 3/10
EDUCATION: 4/10
HEALTH CARE: 3/10
Harvest able materials is, Oil. You lack materials and rare materials. |
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Tikobe
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| Joined: 12 Aug 2011 |
| Total Posts: 6366 |
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| 20 Sep 2014 02:44 PM |
| I put one point into Industry, Training, and Infantry Equipment. |
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