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Re: OnClose firing locally

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robocu3 is not online. robocu3
Joined: 13 Mar 2009
Total Posts: 6485
19 Sep 2014 11:09 AM
Never tried it, been told it doesn't work.
I'm at school right now, so I have no method of testing to see if it'd work for me. :/ any help, by chance?

http://wiki.roblox.com/index.php?title=OnClose_(Callback)

coding during my study hall, btw

-=Robo=-
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TheBenSquare is not online. TheBenSquare
Joined: 13 Dec 2009
Total Posts: 13604
19 Sep 2014 11:10 AM
There is currently no text in this page. You can search for this page title in other pages, or search the related logs, but you do not have permission to create this page.


I HAVE CHORTLES! ◕‿◕
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robocu3 is not online. robocu3
Joined: 13 Mar 2009
Total Posts: 6485
19 Sep 2014 04:29 PM
oh.
nice mario and luigi reference in the siggy, btw.

-=Robo=-
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TheBenSquare is not online. TheBenSquare
Joined: 13 Dec 2009
Total Posts: 13604
19 Sep 2014 04:35 PM
what I said in the other post was a copy/paste of what that wiki page said
in other words there's nothing on the page


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DataStore is not online. DataStore
Joined: 07 Feb 2012
Total Posts: 8540
19 Sep 2014 04:42 PM
@TheBen,
Then you didn't copy/paste the whole link given by the OP. It works fine for me.

Also, you should use the new documentation pages.
http://wiki.roblox.com/index.php?title=API:Class/DataModel/OnClose

@OP,
Why would you ever need to use it locally?
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robocu3 is not online. robocu3
Joined: 13 Mar 2009
Total Posts: 6485
19 Sep 2014 08:31 PM
Gives the client time to index local variables to fire to the server. For saving and what not.
Either way, there's likely hacks to do this, or just saving every few minutes could be a reliable alternative. Just curious as to why it isn't local?

-=Robo=-
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