Apostasy
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| Joined: 29 May 2008 |
| Total Posts: 232 |
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| 16 Sep 2014 06:21 PM |
Here are 2 of the important scripts inside the gun:
--This one is named bullet ball = script.Parent damage = math.random(1,1.2) local hitt = false
HitSound = Instance.new("Sound") HitSound.Name = "HitSound" HitSound.SoundId = "http://www.roblox.com/asset/?id=11945266" HitSound.Pitch = .8 HitSound.Volume = 1 HitSound.Parent = ball
function onTouched(hit) if hit.Parent:findFirstChild("ForceField") ~= nil then return end if hit.CanCollide == false and hit.Parent:findFirstChild("Zombie") == nil then return end if hit.Parent.className == "Hat" and hitt == false then hitt = true hit:BreakJoints() hit.Velocity = ball.Velocity hit.Parent.Parent = game.Workspace end
if hit:findFirstChild("Metal") ~= nil and hitt == false then hitt = true for i = 1,math.random(1,3) do local j = Instance.new("Part") j.formFactor = "Plate" j.Size = Vector3.new(1,.4,1) j.BrickColor = BrickColor.new("Bright yellow") j.CanCollide = false j.Velocity = Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) j.CFrame = script.Parent.CFrame j.Parent = game.Workspace end end
local humanoid = hit.Parent:findFirstChild("Zombie")
if humanoid ~= nil and hitt == false then hitt = true tagHumanoid(humanoid) if hit.Name == "Head" then humanoid.Health = humanoid.Health - damage * 2 elseif hit.Name == "Torso" then humanoid.Health = humanoid.Health - damage * 1.5 else humanoid.Health = humanoid.Health - damage end wait(.1) untagHumanoid(humanoid) end if hitt == true then HitSound:play() ball.Parent = nil end end
function tagHumanoid(humanoid) -- todo: make tag expire local tag = ball:findFirstChild("creator") if tag ~= nil then local new_tag = tag:clone() new_tag.Parent = humanoid end end
function untagHumanoid(humanoid) if humanoid ~= nil then local tag = humanoid:GetChildren()
for i = 1, #tag do
if tag[i].Name == "creator" then tag[i]:remove() end end end end
connection = ball.Touched:connect(onTouched)
while true do wait(.01) if damage < 0 then break else damage = damage - .2 end end
ball.Parent = nil
--This one is named shooter Tool = script.Parent
local arms = nil local torso = nil local weld33 = nil -- right arm local weld55 = nil -- left arm local welds = {} local reloading = false local canreload = true local canshoot = true local damage = 200
function ReloadSequence() weld33.C1 = CFrame.new(-0.95, 0.115, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-91.5), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), -0.05, math.rad(-87.5)) Tool.A1.Mesh.Offset = Vector3.new(0.075, 0, 0) Tool.A2.Mesh.Offset = Vector3.new(0.075, 0, 0) Tool.A3.Mesh.Offset = Vector3.new(0.075, 0, 0) Tool.A4.Mesh.Offset = Vector3.new(0.075, 0, 0) Tool.A5.Mesh.Offset = Vector3.new(0, -0.075, 0) Tool.A6.Mesh.Offset = Vector3.new(0.075, 0, 0) Tool.A7.Mesh.Offset = Vector3.new(0.075, 0, 0) Tool.A8.Mesh.Offset = Vector3.new(0.075, 0, 0) Tool.A9.Mesh.Offset = Vector3.new(0.075, 0, 0) Tool.A10.Mesh.Offset = Vector3.new(0.075, 0, 0) Tool.A11.Mesh.Offset = Vector3.new(0.075, 0, 0) Tool.A12.Mesh.Offset = Vector3.new(0.075, 0, 0) Tool.A13.Mesh.Offset = Vector3.new(0.075, 0, 0) Tool.A14.Mesh.Offset = Vector3.new(0.075, 0, 0) Tool.A15.Mesh.Offset = Vector3.new(0.075, 0, 0) Tool.A16.Mesh.Offset = Vector3.new(0.075, 0, 0) Tool.A17.Mesh.Offset = Vector3.new(0.075, 0, 0) Tool.A18.Mesh.Offset = Vector3.new(0.075, 0, 0) wait() weld33.C1 = CFrame.new(-0.95, 0.13, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-93), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), -0.1, math.rad(-85)) Tool.A1.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A2.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A3.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A4.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A5.Mesh.Offset = Vector3.new(0, -0.15, 0) Tool.A6.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A7.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A8.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A9.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A10.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A11.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A12.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A13.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A14.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A15.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A16.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A17.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A18.Mesh.Offset = Vector3.new(0.15, 0, 0) wait() weld33.C1 = CFrame.new(-0.95, 0.145, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-94.5), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), -0.15, math.rad(-82.5)) Tool.A1.Mesh.Offset = Vector3.new(0.225, 0, 0) Tool.A2.Mesh.Offset = Vector3.new(0.225, 0, 0) Tool.A3.Mesh.Offset = Vector3.new(0.225, 0, 0) Tool.A4.Mesh.Offset = Vector3.new(0.225, 0, 0) Tool.A5.Mesh.Offset = Vector3.new(0, -0.225, 0) Tool.A6.Mesh.Offset = Vector3.new(0.225, 0, 0) Tool.A7.Mesh.Offset = Vector3.new(0.225, 0, 0) Tool.A8.Mesh.Offset = Vector3.new(0.225, 0, 0) Tool.A9.Mesh.Offset = Vector3.new(0.225, 0, 0) Tool.A10.Mesh.Offset = Vector3.new(0.225, 0, 0) Tool.A11.Mesh.Offset = Vector3.new(0.225, 0, 0) Tool.A12.Mesh.Offset = Vector3.new(0.225, 0, 0) Tool.A13.Mesh.Offset = Vector3.new(0.225, 0, 0) Tool.A14.Mesh.Offset = Vector3.new(0.225, 0, 0) Tool.A15.Mesh.Offset = Vector3.new(0.225, 0, 0) Tool.A16.Mesh.Offset = Vector3.new(0.225, 0, 0) Tool.A17.Mesh.Offset = Vector3.new(0.225, 0, 0) Tool.A18.Mesh.Offset = Vector3.new(0.225, 0, 0) wait() weld33.C1 = CFrame.new(-0.95, 0.16, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), -0.2, math.rad(-80)) Tool.A1.Mesh.Offset = Vector3.new(0.3, 0, 0) Tool.A2.Mesh.Offset = Vector3.new(0.3, 0, 0) Tool.A3.Mesh.Offset = Vector3.new(0.3, 0, 0) Tool.A4.Mesh.Offset = Vector3.new(0.3, 0, 0) Tool.A5.Mesh.Offset = Vector3.new(0, -0.3, 0) Tool.A6.Mesh.Offset = Vector3.new(0.3, 0, 0) Tool.A7.Mesh.Offset = Vector3.new(0.3, 0, 0) Tool.A8.Mesh.Offset = Vector3.new(0.3, 0, 0) Tool.A9.Mesh.Offset = Vector3.new(0.3, 0, 0) Tool.A10.Mesh.Offset = Vector3.new(0.3, 0, 0) Tool.A11.Mesh.Offset = Vector3.new(0.3, 0, 0) Tool.A12.Mesh.Offset = Vector3.new(0.3, 0, 0) Tool.A13.Mesh.Offset = Vector3.new(0.3, 0, 0) Tool.A14.Mesh.Offset = Vector3.new(0.3, 0, 0) Tool.A15.Mesh.Offset = Vector3.new(0.3, 0, 0) Tool.A16.Mesh.Offset = Vector3.new(0.3, 0, 0) Tool.A17.Mesh.Offset = Vector3.new(0.3, 0, 0) Tool.A18.Mesh.Offset = Vector3.new(0.3, 0, 0) wait() weld33.C1 = CFrame.new(-0.95, 0.175, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-97.5), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), -0.25, math.rad(-77.5)) wait() weld33.C1 = CFrame.new(-0.95, 0.19, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-99), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), -0.3, math.rad(-75)) wait() weld33.C1 = CFrame.new(-0.95, 0.205, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-100.5), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), -0.35, math.rad(-72.5)) wait() weld33.C1 = CFrame.new(-0.95, 0.22, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-102), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), -0.4, math.rad(-70)) Tool.Handle.M1:play() Tool.Mag.Transparency = 1 local mag = Tool.Mag:clone() mag.Parent = game.Workspace mag.CanCollide = false mag.Transparency = 0 Tool.Mag2.Transparency = 1 local mag = Tool.Mag2:clone() mag.Parent = game.Workspace mag.CanCollide = false mag.Transparency = 0 wait(.03) weld33.C1 = CFrame.new(-0.95, 0.22, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-102), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), -0.45, math.rad(-67.5)) wait(.03) weld33.C1 = CFrame.new(-0.95, 0.22, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-102), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), -0.5, math.rad(-65)) wait(.03) weld33.C1 = CFrame.new(-0.95, 0.22, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-102), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), -0.55, math.rad(-62.5)) wait(.03) weld33.C1 = CFrame.new(-0.95, 0.22, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-102), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), -0.6, math.rad(-60)) wait(.03) weld33.C1 = CFrame.new(-0.95, 0.22, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-103), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), -0.65, math.rad(-57.5)) wait(.03) weld33.C1 = CFrame.new(-0.95, 0.22, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-103), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), -0.7, math.rad(-55)) wait(.03) weld33.C1 = CFrame.new(-0.95, 0.22, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-104), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), -0.65, math.rad(-57.5)) wait(.1) weld33.C1 = CFrame.new(-0.95, 0.22, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-104), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), -0.6, math.rad(-60)) Tool.Mag.Transparency = 0 Tool.Mag2.Transparency = 0 Tool.Mag.Mesh.Offset = Vector3.new(-0.9, 0, 0) Tool.Mag2.Mesh.Offset = Vector3.new(-0.9, 0, 0) wait(.03) weld33.C1 = CFrame.new(-0.95, 0.22, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-104), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), -0.5, math.rad(-65)) Tool.Mag.Mesh.Offset = Vector3.new(-0.75, 0, 0) Tool.Mag2.Mesh.Offset = Vector3.new(-0.75, 0, 0) wait(.03) weld33.C1 = CFrame.new(-0.95, 0.22, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-103), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), -0.45, math.rad(-67.5)) Tool.Mag.Mesh.Offset = Vector3.new(-0.675, 0, 0) Tool.Mag2.Mesh.Offset = Vector3.new(-0.675, 0, 0) wait(.03) weld33.C1 = CFrame.new(-0.95, 0.22, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-103), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), -0.4, math.rad(-70)) Tool.Mag.Mesh.Offset = Vector3.new(-0.6, 0, 0) Tool.Mag2.Mesh.Offset = Vector3.new(-0.6, 0, 0) wait(.03) weld33.C1 = CFrame.new(-0.95, 0.22, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-103), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), -0.35, math.rad(-72.5)) Tool.Mag.Mesh.Offset = Vector3.new(-0.525, 0, 0) Tool.Mag2.Mesh.Offset = Vector3.new(-0.525, 0, 0) wait(.03) weld33.C1 = CFrame.new(-0.95, 0.22, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-103), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), -0.3, math.rad(-75)) Tool.Mag.Mesh.Offset = Vector3.new(-0.45, 0, 0) Tool.Mag2.Mesh.Offset = Vector3.new(-0.45, 0, 0) wait(.03) weld33.C1 = CFrame.new(-0.95, 0.22, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-103), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), -0.25, math.rad(-77.5)) Tool.Mag.Mesh.Offset = Vector3.new(-0.375, 0, 0) Tool.Mag2.Mesh.Offset = Vector3.new(-0.375, 0, 0) wait(.03) weld33.C1 = CFrame.new(-0.95, 0.22, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-103), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), -0.2, math.rad(-80)) Tool.Mag.Mesh.Offset = Vector3.new(-0.3, 0, 0) Tool.Mag2.Mesh.Offset = Vector3.new(-0.3, 0, 0) Tool.Handle.M2:play() wait(.03) weld33.C1 = CFrame.new(-0.95, 0.22, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-104), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), -0.15, math.rad(-82.5)) Tool.Mag.Mesh.Offset = Vector3.new(-0.225, 0, 0) Tool.Mag2.Mesh.Offset = Vector3.new(-0.225, 0, 0) wait(.03) weld33.C1 = CFrame.new(-0.95, 0.22, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-104), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), -0.1, math.rad(-85)) Tool.Mag.Mesh.Offset = Vector3.new(-0.15, 0, 0) Tool.Mag2.Mesh.Offset = Vector3.new(-0.15, 0, 0) wait(.03) weld33.C1 = CFrame.new(-0.95, 0.22, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-104), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), -0.05, math.rad(-87.5)) Tool.Mag.Mesh.Offset = Vector3.new(-0.075, 0, 0) Tool.Mag2.Mesh.Offset = Vector3.new(-0.075, 0, 0) wait(.03) weld33.C1 = CFrame.new(-0.95, 0.22, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-104), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), 0, math.rad(-90)) Tool.Mag.Mesh.Offset = Vector3.new(0, 0, 0) Tool.Mag2.Mesh.Offset = Vector3.new(0, 0, 0) wait(.1) weld33.C1 = CFrame.new(-0.95, 0.19, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-103), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), 0, math.rad(-90)) Tool.A1.Mesh.Offset = Vector3.new(0.25, 0, 0) Tool.A2.Mesh.Offset = Vector3.new(0.25, 0, 0) Tool.A3.Mesh.Offset = Vector3.new(0.25, 0, 0) Tool.A4.Mesh.Offset = Vector3.new(0.25, 0, 0) Tool.A5.Mesh.Offset = Vector3.new(0, -0.25, 0) Tool.A6.Mesh.Offset = Vector3.new(0.25, 0, 0) Tool.A7.Mesh.Offset = Vector3.new(0.25, 0, 0) Tool.A8.Mesh.Offset = Vector3.new(0.25, 0, 0) Tool.A9.Mesh.Offset = Vector3.new(0.25, 0, 0) Tool.A10.Mesh.Offset = Vector3.new(0.25, 0, 0) Tool.A11.Mesh.Offset = Vector3.new(0.25, 0, 0) Tool.A12.Mesh.Offset = Vector3.new(0.25, 0, 0) Tool.A13.Mesh.Offset = Vector3.new(0.25, 0, 0) Tool.A14.Mesh.Offset = Vector3.new(0.25, 0, 0) Tool.A15.Mesh.Offset = Vector3.new(0.25, 0, 0) Tool.A16.Mesh.Offset = Vector3.new(0.25, 0, 0) Tool.A17.Mesh.Offset = Vector3.new(0.25, 0, 0) Tool.A18.Mesh.Offset = Vector3.new(0.25, 0, 0) Tool.Handle.M3.Volume = 2 Tool.Handle.M3:play() wait() weld33.C1 = CFrame.new(-0.95, 0.16, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-98), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), 0, math.rad(-90)) Tool.A1.Mesh.Offset = Vector3.new(0.2, 0, 0) Tool.A2.Mesh.Offset = Vector3.new(0.2, 0, 0) Tool.A3.Mesh.Offset = Vector3.new(0.2, 0, 0) Tool.A4.Mesh.Offset = Vector3.new(0.2, 0, 0) Tool.A5.Mesh.Offset = Vector3.new(0, -0.2, 0) Tool.A6.Mesh.Offset = Vector3.new(0.2, 0, 0) Tool.A7.Mesh.Offset = Vector3.new(0.2, 0, 0) Tool.A8.Mesh.Offset = Vector3.new(0.2, 0, 0) Tool.A9.Mesh.Offset = Vector3.new(0.2, 0, 0) Tool.A10.Mesh.Offset = Vector3.new(0.2, 0, 0) Tool.A11.Mesh.Offset = Vector3.new(0.2, 0, 0) Tool.A12.Mesh.Offset = Vector3.new(0.2, 0, 0) Tool.A13.Mesh.Offset = Vector3.new(0.2, 0, 0) Tool.A14.Mesh.Offset = Vector3.new(0.2, 0, 0) Tool.A15.Mesh.Offset = Vector3.new(0.2, 0, 0) Tool.A16.Mesh.Offset = Vector3.new(0.2, 0, 0) Tool.A17.Mesh.Offset = Vector3.new(0.2, 0, 0) Tool.A18.Mesh.Offset = Vector3.new(0.2, 0, 0) wait() weld33.C1 = CFrame.new(-0.95, 0.13, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-94), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), 0, math.rad(-90)) Tool.A1.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A2.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A3.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A4.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A5.Mesh.Offset = Vector3.new(0, -0.15, 0) Tool.A6.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A7.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A8.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A9.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A10.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A11.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A12.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A13.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A14.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A15.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A16.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A17.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A18.Mesh.Offset = Vector3.new(0.15, 0, 0) wait() weld33.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), 0, math.rad(-90)) Tool.A1.Mesh.Offset = Vector3.new(0.1, 0, 0) Tool.A2.Mesh.Offset = Vector3.new(0.1, 0, 0) Tool.A3.Mesh.Offset = Vector3.new(0.1, 0, 0) Tool.A4.Mesh.Offset = Vector3.new(0.1, 0, 0) Tool.A5.Mesh.Offset = Vector3.new(0, -0.1, 0) Tool.A6.Mesh.Offset = Vector3.new(0.1, 0, 0) Tool.A7.Mesh.Offset = Vector3.new(0.1, 0, 0) Tool.A8.Mesh.Offset = Vector3.new(0.1, 0, 0) Tool.A9.Mesh.Offset = Vector3.new(0.1, 0, 0) Tool.A10.Mesh.Offset = Vector3.new(0.1, 0, 0) Tool.A11.Mesh.Offset = Vector3.new(0.1, 0, 0) Tool.A12.Mesh.Offset = Vector3.new(0.1, 0, 0) Tool.A13.Mesh.Offset = Vector3.new(0.1, 0, 0) Tool.A14.Mesh.Offset = Vector3.new(0.1, 0, 0) Tool.A15.Mesh.Offset = Vector3.new(0.1, 0, 0) Tool.A16.Mesh.Offset = Vector3.new(0.1, 0, 0) Tool.A17.Mesh.Offset = Vector3.new(0.1, 0, 0) Tool.A18.Mesh.Offset = Vector3.new(0.1, 0, 0) wait() weld33.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-86), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), -0.05, math.rad(-87.5)) Tool.A1.Mesh.Offset = Vector3.new(0.05, 0, 0) Tool.A2.Mesh.Offset = Vector3.new(0.05, 0, 0) Tool.A3.Mesh.Offset = Vector3.new(0.05, 0, 0) Tool.A4.Mesh.Offset = Vector3.new(0.05, 0, 0) Tool.A5.Mesh.Offset = Vector3.new(0, -0.05, 0) Tool.A6.Mesh.Offset = Vector3.new(0.05, 0, 0) Tool.A7.Mesh.Offset = Vector3.new(0.05, 0, 0) Tool.A8.Mesh.Offset = Vector3.new(0.05, 0, 0) Tool.A9.Mesh.Offset = Vector3.new(0.05, 0, 0) Tool.A10.Mesh.Offset = Vector3.new(0.05, 0, 0) Tool.A11.Mesh.Offset = Vector3.new(0.05, 0, 0) Tool.A12.Mesh.Offset = Vector3.new(0.05, 0, 0) Tool.A13.Mesh.Offset = Vector3.new(0.05, 0, 0) Tool.A14.Mesh.Offset = Vector3.new(0.05, 0, 0) Tool.A15.Mesh.Offset = Vector3.new(0.05, 0, 0) Tool.A16.Mesh.Offset = Vector3.new(0.05, 0, 0) Tool.A17.Mesh.Offset = Vector3.new(0.05, 0, 0) Tool.A18.Mesh.Offset = Vector3.new(0.05, 0, 0) wait() weld33.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-82), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), -0.1, math.rad(-85)) Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A2.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A3.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A4.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A5.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A6.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A7.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A8.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A9.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A10.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A11.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A12.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A13.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A14.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A15.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A16.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A17.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A18.Mesh.Offset = Vector3.new(0, 0, 0) wait() weld33.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-86), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), -0.05, math.rad(-87.5)) wait() weld33.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), 0, math.rad(-90)) end
function Reload() if script.Parent.Ammo.Value < script.Parent.MaxAmmo.Value and reloading == false and script.Parent.StoredAmmo.Value >= 1 then reloading = true script.Parent.Ammo.Value = 0 ReloadSequence() -- ... if script.Parent.StoredAmmo.Value >= script.Parent.MaxAmmo.Value then script.Parent.Ammo.Value = script.Parent.MaxAmmo.Value script.Parent.StoredAmmo.Value = script.Parent.StoredAmmo.Value - script.Parent.MaxAmmo.Value script.Parent.Recoil.Value = 5 elseif script.Parent.StoredAmmo.Value < script.Parent.MaxAmmo.Value and script.Parent.StoredAmmo.Value >= 1 then script.Parent.Ammo.Value = script.Parent.StoredAmmo.Value script.Parent.StoredAmmo.Value = 0 script.Parent.Recoil.Value = 5 end reloading = false end end
function Takeout() local canreload = false local canshoot = false weld33.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-78), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), -0.3, math.rad(-90)) wait(.03) weld33.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-82), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), -0.2, math.rad(-90)) wait(.03) weld33.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-86), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), -0.1, math.rad(-90)) wait(.03) weld33.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), 0, math.rad(-90)) wait(.03) weld33.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-94), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), 0.1, math.rad(-90)) wait(.03) weld33.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), 0, math.rad(-90)) local canreload = true local canshoot = true end
function Equip(mouse) wait(0.01) arms = {Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm")} torso = Tool.Parent:FindFirstChild("Torso") if arms ~= nil and torso ~= nil then local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")} if sh ~= nil then local yes = true if yes then yes = false sh[1].Part1 = nil sh[2].Part1 = nil falsearm1 = arms[1]:clone() local mesh1 = Instance.new("BlockMesh") mesh1.Scale = Vector3.new(.9,.9,.9) mesh1.Parent = falsearm1 local armweld1 = Instance.new("Weld") falsearm1.BrickColor = BrickColor.new(26) falsearm1.Parent = Tool armweld1.Parent = falsearm1 armweld1.Part0 = falsearm1 armweld1.Part1 = arms[1] falsearm2 = arms[2]:clone() local mesh2 = Instance.new("BlockMesh") mesh2.Scale = Vector3.new(.9,.9,.9) mesh2.Parent = falsearm2 local armweld2 = Instance.new("Weld") falsearm2.BrickColor = BrickColor.new(26) falsearm2.Parent = Tool armweld2.Parent = falsearm2 armweld2.Part0 = falsearm2 armweld2.Part1 = arms[2] local weld1 = Instance.new("Weld") -- left arm weld55 = weld1 weld1.Part0 = torso weld1.Parent = torso weld1.Part1 = arms[1] weld1.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), 0, math.rad(-90)) welds[1] = weld1 local weld2 = Instance.new("Weld") -- right arm weld33 = weld2 weld2.Part0 = torso weld2.Parent = torso weld2.Part1 = arms[2] weld2.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-25), 0) welds[2] = weld2 Takeout() end else print("sh") end else print("arms") end end
local legs = nil local torso2 = nil local welds2 = {} local bodyforce = nil
function Unequip(mouse) if arms ~= nil and torso ~= nil then local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")} if sh ~= nil then local yes = true if yes then yes = false sh[1].Part1 = arms[1] sh[2].Part1 = arms[2] welds[1].Parent = nil welds[2].Parent = nil falsearm1:remove() falsearm2:remove() end else print("sh") end else print("arms") end end
function fire(v)
Tool.Handle.Fire:play()
local vCharacter = Tool.Parent local vPlayer = game.Players:playerFromCharacter(vCharacter)
local missile = Instance.new("Part")
local spawnPos = vCharacter.PrimaryPart.Position
spawnPos = spawnPos + (v * 8)
missile.Position = spawnPos missile.Size = Vector3.new(1,1,1) missile.Velocity = v * 800 missile.BrickColor = BrickColor.new(26) missile.Shape = 0 missile.BottomSurface = 0 missile.TopSurface = 0 missile.Name = "Bullet" missile.Elasticity = 0 missile.Reflectance = 0 missile.Friction = .9 missile.CanCollide = false
local force = Instance.new("BodyForce") force.force = Vector3.new(0,missile:getMass() * 196,0) force.Parent = missile
local mesh = Instance.new("SpecialMesh") mesh.Scale = Vector3.new(.01,.01,.01) mesh.MeshType = "Sphere" mesh.Parent = missile
local new_script = script.Parent.Bullet:clone() new_script.Disabled = false new_script.Parent = missile
local creator_tag = Instance.new("ObjectValue") creator_tag.Value = vPlayer creator_tag.Name = "creator" creator_tag.Parent = missile
missile.Parent = game.Workspace
cam = game.Workspace.CurrentCamera local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.002, 0.002, 0) cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll) weld33.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), 0.07, math.rad(-90)) Tool.Flash.Mesh.Scale = Vector3.new(1.1, 1.4, 1.1) Tool.Flash.Transparency = .4 Tool.A1.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A2.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A3.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A4.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A5.Mesh.Offset = Vector3.new(0, -0.15, 0) Tool.A6.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A7.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A8.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A9.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A10.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A11.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A12.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A13.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A14.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A15.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A16.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A17.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A18.Mesh.Offset = Vector3.new(0.15, 0, 0) wait(.02) local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.002, -0.002, 0) cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll) weld33.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-102), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), 0.14, math.rad(-90)) Tool.Flash.Mesh.Scale = Vector3.new(1.4, 1.7, 1.4) Tool.Flash.Transparency = .5 Tool.A1.Mesh.Offset = Vector3.new(0.3, 0, 0) Tool.A2.Mesh.Offset = Vector3.new(0.3, 0, 0) Tool.A3.Mesh.Offset = Vector3.new(0.3, 0, 0) Tool.A4.Mesh.Offset = Vector3.new(0.3, 0, 0) Tool.A5.Mesh.Offset = Vector3.new(0, -0.3, 0) Tool.A6.Mesh.Offset = Vector3.new(0.3, 0, 0) Tool.A7.Mesh.Offset = Vector3.new(0.3, 0, 0) Tool.A8.Mesh.Offset = Vector3.new(0.3, 0, 0) Tool.A9.Mesh.Offset = Vector3.new(0.3, 0, 0) Tool.A10.Mesh.Offset = Vector3.new(0.3, 0, 0) Tool.A11.Mesh.Offset = Vector3.new(0.3, 0, 0) Tool.A12.Mesh.Offset = Vector3.new(0.3, 0, 0) Tool.A13.Mesh.Offset = Vector3.new(0.3, 0, 0) Tool.A14.Mesh.Offset = Vector3.new(0.3, 0, 0) Tool.A15.Mesh.Offset = Vector3.new(0.3, 0, 0) Tool.A16.Mesh.Offset = Vector3.new(0.3, 0, 0) Tool.A17.Mesh.Offset = Vector3.new(0.3, 0, 0) Tool.A18.Mesh.Offset = Vector3.new(0.3, 0, 0) wait(.04) local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.002, 0.002, 0) cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll) weld33.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), 0.07, math.rad(-90)) Tool.Flash.Mesh.Scale = Vector3.new(1.1, 1.4, 1.1) Tool.Flash.Transparency = .8 Tool.A1.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A2.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A3.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A4.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A5.Mesh.Offset = Vector3.new(0, -0.15, 0) Tool.A6.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A7.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A8.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A9.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A10.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A11.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A12.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A13.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A14.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A15.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A16.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A17.Mesh.Offset = Vector3.new(0.15, 0, 0) Tool.A18.Mesh.Offset = Vector3.new(0.15, 0, 0) wait(.02) local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.002, -0.002, 0) cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll) weld33.C1 = CFrame.new(-0.95, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-25), 0) weld55.C1 = CFrame.new(-0.25, 0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(320), 0, math.rad(-90)) Tool.Flash.Transparency = 1 Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A2.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A3.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A4.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A5.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A6.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A7.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A8.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A9.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A10.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A11.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A12.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A13.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A14.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A15.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A16.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A17.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A18.Mesh.Offset = Vector3.new(0, 0, 0) end
function KeyDownFunctions(key) if key == "r" then Reload() end end
Tool.Enabled = true function onActivated()
if not Tool.Enabled then return end
Tool.Enabled = false
local character = Tool.Parent; local humanoid = character.Humanoid if humanoid == nil then print("Humanoid not found") return end local ammo = script.Parent.Ammo local maxammo = script.Parent.MaxAmmo if reloading == false and humanoid.Health >= 1 then if ammo.Value >= 1 then ammo.Value = ammo.Value - 1 local targetPos = humanoid.TargetPoint local lookAt = (targetPos - character.Head.Position).unit if script.Parent.Recoil.Value < 20 then script.Parent.Recoil.Value = script.Parent.Recoil.Value + math.random(1,3) end fire(lookAt) else Reload() end end Tool.Enabled = true end
function onEquippedLocal(mouse)
if mouse == nil then print("Mouse not found") return end
mouse.Icon = "http://www.roblox.com/asset/?id=49912389" mouse.Button1Down:connect(function() onButton1Down(mouse) end) mouse.KeyDown:connect(KeyDownFunctions) while true do wait() end end
Tool.Equipped:connect(onEquippedLocal)
script.Parent.Activated:connect(onActivated) Tool.Equipped:connect(Equip) Tool.Unequipped:connect(Unequip)
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