Gladii
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| Joined: 10 Mar 2012 |
| Total Posts: 1713 |
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| 15 Sep 2014 08:06 PM |
Nothing. Nothing. Even when I call it. No output.
function keepTrack() if playerAlive.Value == 1 or playerAlive.Value == 0 then h.Value = "Round has ended!" wait(3) h.Value = "Giving Units to players who won..." for i,v in pairs(game.Players:GetPlayers()) do ingame = v:FindFirstChild("InGame") if ingame then if ingame.Value == true then v.leaderstats.Units.Value = v.leaderstats.Units.Value +10 v.leaderstats.Wins.Value = v.leaderstats.Wins.Value +1 end end wait(3) gameChosenClone:Destroy() end end end playerAlive.Changed:connect(KeepTrack) |
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Gladii
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| Joined: 10 Mar 2012 |
| Total Posts: 1713 |
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Gladii
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| Joined: 10 Mar 2012 |
| Total Posts: 1713 |
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| 15 Sep 2014 08:42 PM |
| probably an issue with playeralive then |
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Gladii
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| Joined: 10 Mar 2012 |
| Total Posts: 1713 |
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| 16 Sep 2014 06:12 PM |
| playerAlive is working fine. |
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Gladii
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| Joined: 10 Mar 2012 |
| Total Posts: 1713 |
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| 16 Sep 2014 06:18 PM |
h = Instance.new("Hint", game.Workspace)
I know it works. |
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| 16 Sep 2014 06:20 PM |
hint.Text~=hint.Value
u wot m8 |
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Gladii
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| Joined: 10 Mar 2012 |
| Total Posts: 1713 |
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| 16 Sep 2014 06:26 PM |
well. Its actually h = game.Lighting.msg
But I already know that works from my other parts of my script. |
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| 16 Sep 2014 06:27 PM |
wtf homie is h a hint or a msg in lighting...
lighting messages don't show it has to be in workspace
they are .Text not .Value |
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| 16 Sep 2014 06:27 PM |
if it's a string or something are you sure you are setting its text all the time
add prints
your script is confusing |
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Gladii
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| Joined: 10 Mar 2012 |
| Total Posts: 1713 |
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robomax11
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| Joined: 07 Jul 2011 |
| Total Posts: 6828 |
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Gladii
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| Joined: 10 Mar 2012 |
| Total Posts: 1713 |
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| 16 Sep 2014 06:53 PM |
i cri, can nobody help me? people try and fail. |
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