Vulnerite
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| Joined: 05 Nov 2007 |
| Total Posts: 11492 |
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| 16 Sep 2014 03:47 PM |
of turning around
when in first person
AS far as I know walkspeed won't make a difference with that.
How do I slow down how fast a player can turn around?
Is there a way? |
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Fatalizer
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| Joined: 28 Aug 2011 |
| Total Posts: 1520 |
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| 16 Sep 2014 03:49 PM |
I haven't seen a game have it or even heard about it, intresting if it's possible.
~ I don't rekt kids, I eat them ~ |
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jaredmai
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| Joined: 08 Sep 2011 |
| Total Posts: 395 |
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| 16 Sep 2014 03:49 PM |
game.Players.[PLAYERS NAME GOES HERE].Character.Humanoid.WalkSpeed = (SPeed value here)
Or
game.Workspace.[Player name].Humanoid.WalkSpeed = (Speed value here) |
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Vulnerite
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| Joined: 05 Nov 2007 |
| Total Posts: 11492 |
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| 16 Sep 2014 03:50 PM |
no, I'm trying to chaange the TURN speed.
Like when you turn around.
I'm making a game where if one team is seen with a detective's flashlight they get caught, so the detectives would be OP at normal turn speed and could turn around.
Perhaps I can play around with their camera somehow I'm thinking. |
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Fatalizer
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| Joined: 28 Aug 2011 |
| Total Posts: 1520 |
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| 16 Sep 2014 03:53 PM |
Maybe like when the X Y or Z move's, it will be slown down.. Like, when it's 200, and it turns to 199, it will be go instead of steps of 1, it will go by 0.5 or 0.2 , just what you want. How to create it is another story.
~ I don't rekt kids, I eat them ~ |
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Vulnerite
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| Joined: 05 Nov 2007 |
| Total Posts: 11492 |
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| 16 Sep 2014 03:56 PM |
I could detect when it changed and move it back quickly but that would be terrible and feel like it was lagging.
Plus, I can't use a mouse event for it because the mouse in first person stays at the same coordinates. |
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Vulnerite
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| Joined: 05 Nov 2007 |
| Total Posts: 11492 |
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| 16 Sep 2014 04:16 PM |
Ah yeah, I'm going for mouse sensitivity.
Sadly there is no built in method for that and Unclear says it involved a lot of camera manipulation.
u can call me keith | sometimes i troll | tons of deleted accounts | i do stuff |
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| 16 Sep 2014 04:17 PM |
| There are some free modeled module scripts if you are desperate. |
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