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Re: Slowing players speed

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Vulnerite is not online. Vulnerite
Joined: 05 Nov 2007
Total Posts: 11492
16 Sep 2014 03:47 PM
of turning around

when in first person

AS far as I know walkspeed won't make a difference with that.

How do I slow down how fast a player can turn around?

Is there a way?
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Fatalizer is not online. Fatalizer
Joined: 28 Aug 2011
Total Posts: 1520
16 Sep 2014 03:49 PM
I haven't seen a game have it or even heard about it, intresting if it's possible.



~ I don't rekt kids, I eat them ~
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jaredmai is not online. jaredmai
Joined: 08 Sep 2011
Total Posts: 395
16 Sep 2014 03:49 PM
game.Players.[PLAYERS NAME GOES HERE].Character.Humanoid.WalkSpeed = (SPeed value here)


Or


game.Workspace.[Player name].Humanoid.WalkSpeed = (Speed value here)
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Vulnerite is not online. Vulnerite
Joined: 05 Nov 2007
Total Posts: 11492
16 Sep 2014 03:50 PM
no, I'm trying to chaange the TURN speed.

Like when you turn around.

I'm making a game where if one team is seen with a detective's flashlight they get caught, so the detectives would be OP at normal turn speed and could turn around.

Perhaps I can play around with their camera somehow I'm thinking.
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Fatalizer is not online. Fatalizer
Joined: 28 Aug 2011
Total Posts: 1520
16 Sep 2014 03:53 PM
Maybe like when the X Y or Z move's, it will be slown down.. Like, when it's 200, and it turns to 199, it will be go instead of steps of 1, it will go by 0.5 or 0.2 , just what you want.
How to create it is another story.



~ I don't rekt kids, I eat them ~
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Vulnerite is not online. Vulnerite
Joined: 05 Nov 2007
Total Posts: 11492
16 Sep 2014 03:56 PM
I could detect when it changed and move it back quickly but that would be terrible and feel like it was lagging.

Plus, I can't use a mouse event for it because the mouse in first person stays at the same coordinates.
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masterblokz is not online. masterblokz
Joined: 17 Nov 2010
Total Posts: 9517
16 Sep 2014 03:58 PM
.RenderStepped
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nighttimeninja314 is not online. nighttimeninja314
Joined: 04 Apr 2011
Total Posts: 4001
16 Sep 2014 04:15 PM
Mouse sensitivity?
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Vulnerite is not online. Vulnerite
Joined: 05 Nov 2007
Total Posts: 11492
16 Sep 2014 04:16 PM
Ah yeah, I'm going for mouse sensitivity.

Sadly there is no built in method for that and Unclear says it involved a lot of camera manipulation.

u can call me keith | sometimes i troll | tons of deleted accounts | i do stuff
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nighttimeninja314 is not online. nighttimeninja314
Joined: 04 Apr 2011
Total Posts: 4001
16 Sep 2014 04:17 PM
There are some free modeled module scripts if you are desperate.
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