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Litemare
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| Joined: 10 Jul 2011 |
| Total Posts: 50666 |
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| 14 Sep 2014 10:10 PM |
play a better game Skyrim is best game |
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Litemare
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| Joined: 10 Jul 2011 |
| Total Posts: 50666 |
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| 14 Sep 2014 10:12 PM |
"Skyrim is best game"
oblivion is better because it actually had thought into it rather than pasting 300 barrows over the landscape and making generic quests for every one |
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| 14 Sep 2014 10:19 PM |
| Well yeah, Oblivion was better, but I only have access to it on my ps3 |
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Litemare
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| Joined: 10 Jul 2011 |
| Total Posts: 50666 |
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pwner195
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| Joined: 01 Nov 2009 |
| Total Posts: 9124 |
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| 14 Sep 2014 10:21 PM |
"oblivion is better because it actually had thought into it rather than pasting 300 barrows over the landscape and making generic quests for every one"
ew that was the weakest title in the series
not including arena |
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| 14 Sep 2014 10:22 PM |
Is it me or the games, graphic wise, didn't age well.
I was playing skyrim and I was like "whoa these graphics looked much better at the time" |
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Litemare
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| Joined: 10 Jul 2011 |
| Total Posts: 50666 |
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| 14 Sep 2014 10:23 PM |
"ew that was the weakest title in the series
not including arena"
if you cared about actual quality gameplay rather than content you're never going to find you wouldn't be a total tard and continue to play a bad casual game |
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pwner195
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| Joined: 01 Nov 2009 |
| Total Posts: 9124 |
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| 14 Sep 2014 10:26 PM |
"if you cared about actual quality gameplay rather than content you're never going to find"
what "you wouldn't be a total tard and continue to play a bad casual game"
what bad casual game
none of the TESO games are "bad casual games"
do you ever try putting thought into your posts
or do you just spit insults everywhere
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Litemare
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| Joined: 10 Jul 2011 |
| Total Posts: 50666 |
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| 14 Sep 2014 10:29 PM |
"what"
all of skyrim's quests were repetitive and generic
"what bad casual game
none of the TESO games are "bad casual games"
do you ever try putting thought into your posts
or do you just spit insults everywhere"
skyrim is exceedingly easy even on the highest difficulties and then it's just artificial difficulty where everything one shots you while facetanking. the ai is complete garbage and every enemy is predictable. it requires no dedication to beat |
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pwner195
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| Joined: 01 Nov 2009 |
| Total Posts: 9124 |
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| 14 Sep 2014 10:41 PM |
"all of skyrim's quests were repetitive and generic"
that's quite a stretch
the dungeons were pretty repetitive, as there were essentially just two themes to them
but that doesn't mean they were the exact same
"skyrim is exceedingly easy even on the highest difficulties and then it's just artificial difficulty where everything one shots you while facetanking."
personally I wish there was only one difficulty
but anyway what you have said depends majorly on your level, what skill trees you have invested in, etc.
of course when you are level 81 (or more if you make skills legendary) with fantastic gear the standard difficult is easy, but legendary will still provide some challenge (unless you exploit the alchemy and enchant loop)
"the ai is complete garbage and every enemy is predictable."
no, this is flat-out incorrect
the AI function just fine
"it requires no dedication to beat"
lol as if Oblivion did
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| 14 Sep 2014 10:42 PM |
if only i had enough dosh to build a pc
But just ironically though! |
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Litemare
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| Joined: 10 Jul 2011 |
| Total Posts: 50666 |
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| 14 Sep 2014 10:48 PM |
"that's quite a stretch
the dungeons were pretty repetitive, as there were essentially just two themes to them
but that doesn't mean they were the exact same"
almost every quest summed up is go into a barrow/cave/camp and kill/retrieve something because that's the most complicated things they could do when they poured all their resources into world design which ended up linear and boring
"personally I wish there was only one difficulty
but anyway what you have said depends majorly on your level, what skill trees you have invested in, etc.
of course when you are level 81 (or more if you make skills legendary) with fantastic gear the standard difficult is easy, but legendary will still provide some challenge (unless you exploit the alchemy and enchant loop)"
difficulty curve is borked
"no, this is flat-out incorrect
the AI function just fine"
nobody has any regards for their life until they're an arrow away from death they're all just zerg rush minions who can only kill you by throwing hordes and hordes at you until they finally manage to take away half your health which you instantly heal and the dungeon is cleared
"lol as if Oblivion did"
such is the nature of bethesda games. at least oblivion had interesting quests |
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pwner195
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| Joined: 01 Nov 2009 |
| Total Posts: 9124 |
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| 14 Sep 2014 11:01 PM |
"almost every quest summed up is go into a barrow/cave/camp and kill/retrieve something because that's the most complicated things they could do when they poured all their resources into world design which ended up linear and boring"
well this is technically correct (with some exceptions, most notably in the thieves guild quests), but look at it this way
both the civil war quest line and the dark brotherhood questline can be defined by what you said
BUT they are obviously very different from one another
also, what you said can be applied to Oblivion, the birther of quest markers
"difficulty curve is borked"
>borked
I think you didn't type what you meant to
as "borked" is completely out of place in that sentence
"nobody has any regards for their life until they're an arrow away from death they're all just zerg rush minions who can only kill you by throwing hordes and hordes at you until they finally manage to take away half your health which you instantly heal and the dungeon is cleared"
well first and foremost, of course they're going to fight until they're about to die
also, the AI does not simply charge you over and over- they DO vary their attacks based on what type of enemy they are
also I don't know what gave you the idea that you instantly heal at half health
I guess you could use restoration magic to do that
or health potions
however I won't defend the dreaded hordes of health potions you can have
"such is the nature of bethesda games. at least oblivion had interesting quests"
the first three titles took some effort
also, that's an interesting thing to say about the birther of quest markers
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Litemare
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| Joined: 10 Jul 2011 |
| Total Posts: 50666 |
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| 14 Sep 2014 11:12 PM |
"well this is technically correct (with some exceptions, most notably in the thieves guild quests), but look at it this way
both the civil war quest line and the dark brotherhood questline can be defined by what you said
BUT they are obviously very different from one another
also, what you said can be applied to Oblivion, the birther of quest markers"
only differences are in flavour text
">borked
I think you didn't type what you meant to
as "borked" is completely out of place in that sentence"
bork is break borked is broken
"well first and foremost, of course they're going to fight until they're about to die"
they don't take cover run for their life or heal (which is an incredibly rare occurrence because nobody bothers to learn restoration or carry around health potions apparently) until they have a sliver of health left. they just don't seem human at all where in oblivion the enemies would actually attempt to juke you
"also, the AI does not simply charge you over and over- they DO vary their attacks based on what type of enemy they are"
basically just berserker archer or mage and like 2 other variants for mages
"also I don't know what gave you the idea that you instantly heal at half health
I guess you could use restoration magic to do that
or health potions
however I won't defend the dreaded hordes of health potions you can have"
dozens of potions drank in the mystical timestop of the inventory menu
"the first three titles took some effort
also, that's an interesting thing to say about the birther of quest markers"
the writers that actually put effort into quests died when new vegas was made |
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pwner195
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| Joined: 01 Nov 2009 |
| Total Posts: 9124 |
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| 14 Sep 2014 11:27 PM |
"only differences are in flavour text"
so battles consisting of two sides of many NPCs clashing is the same as assassinating people
no.
"bork is break borked is broken"
the exact definition of bork is "to attack (a candidate or public figure) systematically, especially in the media."
"they don't take cover run for their life or heal (which is an incredibly rare occurrence because nobody bothers to learn restoration or carry around health potions apparently) until they have a sliver of health left. they just don't seem human at all where in oblivion the enemies would actually attempt to juke you"
several magic wielders use restoration spells, and tend to use them some time below 50% HP
of course "warrior" oriented NPCs don't
magic wielders do move around while firing at you
and of course most melee units will simply block instead of moving around
in fact they'll even time a shield bash to counter your attack from time to time
"basically just berserker archer or mage and like 2 other variants for mages"
example: you are fighting an imperial soldier for example
he will use different power attacks, regular attacks, block, and shield bash
he does not simply charge at you and keep hitting you
"dozens of potions drank in the mystical timestop of the inventory menu"
yes, the amount of health potions you can carry around is ridiculous
"the writers that actually put effort into quests died when new vegas was made"
not really a follower of the fallout series
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Litemare
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| Joined: 10 Jul 2011 |
| Total Posts: 50666 |
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| 14 Sep 2014 11:42 PM |
"so battles consisting of two sides of many NPCs clashing is the same as assassinating people
no."
many is arguable considering they can only manage 8 npcs on the screen at once because they watered the game down for consoles
"the exact definition of bork is "to attack (a candidate or public figure) systematically, especially in the media." "
börk börk börk
"several magic wielders use restoration spells, and tend to use them some time below 50% HP
of course "warrior" oriented NPCs don't"
really rarely because as learned from colette restoration isn't a popular type of magic
"magic wielders do move around while firing at you"
and don't back away more than 2 feet from their default npc ai telling them "whoa the player's all up in your grill back that ass up" despite the fact that they're most effective at range
"and of course most melee units will simply block instead of moving around
in fact they'll even time a shield bash to counter your attack from time to time"
and are completely destroyed by spamming power attacks because they never stop to actually attack and staggering is only relevant or a threat at all if you use block
"example: you are fighting an imperial soldier for example
he will use different power attacks, regular attacks, block, and shield bash
he does not simply charge at you and keep hitting you"
not like it actually proposes any challenge at all whether or not they block
"not really a follower of the fallout series "
basically bethesda stopped putting thought into their quests in 2010 |
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pwner195
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| Joined: 01 Nov 2009 |
| Total Posts: 9124 |
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| 14 Sep 2014 11:58 PM |
"many is arguable considering they can only manage 8 npcs on the screen at once"
8 NPCs assisting you sounds roughly correct, but there were more enemies
...of course not NEARLY as many as there should have been
"because they watered the game down for consoles"
as they did with Oblivion
qq
"börk börk börk"
is this supposed to signify something
"really rarely because as learned from colette restoration isn't a popular type of magic"
really rarely is a bit of a stretch
I wouldn't go so far as to say a vast majority of them do though
"and don't back away more than 2 feet from their default npc ai telling them "whoa the player's all up in your grill back that ass up" despite the fact that they're most effective at range"
they don't flat out run like 50 meters away from you for obvious reasons
but they do tried to stay out of your reach
but besides, when have they ever tried staying really far away in any TES game
"and are completely destroyed by spamming power attacks because they never stop to actually attack and staggering is only relevant or a threat at all if you use block"
if you just spam power attacks, they will counter it with bashes on high difficulties
and what do you mean only if you use block
it still allows them to get hits on you more easily
"not like it actually proposes any challenge at all whether or not they block"
if they didn't block and shield bash, they'd be a good amount easier to kill
"basically bethesda stopped putting thought into their quests in 2010"
while Skyrim's story is probably the weakest in the series
Obvlivion was where the dumbing down happened
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Litemare
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| Joined: 10 Jul 2011 |
| Total Posts: 50666 |
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| 15 Sep 2014 12:15 AM |
"8 NPCs assisting you sounds roughly correct, but there were more enemies
...of course not NEARLY as many as there should have been"
fight an entire major civil war with a maximum of like 30 casualties counting the whole questline
"as they did with Oblivion
qq"
equality is bad
"is this supposed to signify something"
yes. börk
"they don't flat out run like 50 meters away from you for obvious reasons
but they do tried to stay out of your reach"
very poorly because one forwards power attack can immediately get you within range again
"if you just spam power attacks, they will counter it with bashes on high difficulties
and what do you mean only if you use block
it still allows them to get hits on you more easily"
getting op armour to max out the armour cap is incredibly easy with enough materials to grind smithing and at that point the only reason to use block is to stagger them because their armour is always terrible
"if they didn't block and shield bash, they'd be a good amount easier to kill"
unrelenting force or magic can complete shut down all attempts of blocking because shields don't reduce magic damage or block shouts
"while Skyrim's story is probably the weakest in the series"
yarp. really generic
"Obvlivion was where the dumbing down happened"
still higher up on the downwards spiral than skyrim. i would play more morrowind if it weren't for the bad interface and awkward combat |
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pwner195
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| Joined: 01 Nov 2009 |
| Total Posts: 9124 |
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| 15 Sep 2014 03:59 PM |
"fight an entire major civil war with a maximum of like 30 casualties counting the whole questline"
a little more than that
but the point still stands that they were plenty different
"yes. börk"
are you trying to say it's a different word with the accent mark
"very poorly because one forwards power attack can immediately get you within range again"
in some cases, not all- especially when you're outdoors
"getting op armour to max out the armour cap is incredibly easy with enough materials to grind smithing and at that point the only reason to use block is to stagger them because their armour is always terrible"
this is true about >common< enemies (do note that getting daedric armor is the easiest in Oblivion)
but there are always certain enemies, although very rare upon reaching level 81, that can offer some challenge.
but yes, smithing was extremely easy to level
"unrelenting force or magic can complete shut down all attempts of blocking because shields don't reduce magic damage or block shouts"
where did you get information saying shields don't reduce magic damage
also I didn't factor in shouts due to their limited use, but yes unrelenting force can prove very op IF your damage dealing is high enough
personally I never even use them though
"yarp. really generic"
it did have some good things about it though
like how they connected Akatosh and the Elder Scrolls to it
"still higher up on the downwards spiral than skyrim."
I wouldn't quite say that
it's where the dumbing down mainly happened minus the better combat system Skyrim provided
"i would play more morrowind if it weren't for the bad interface and awkward combat"
the combat in morrowind is definitely the worst of all 5 titles
but it definitely had the best story, and provided the best RPG experience along with Daggerfall
which you should give Daggerfall try- I probably enjoyed it the most despite the dungeon layouts being randomly generated
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