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| 14 Sep 2014 07:44 PM |
| I, unlike many new robloxians, do not prefer just another boring game.... so I have brought it to the forums to see what you all would like to see made as a game! Explain to me the basic purpose of the game and what the players will be doing and I might just pick your game to make! |
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KCNx12
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| Joined: 09 Jul 2008 |
| Total Posts: 3230 |
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| 14 Sep 2014 08:39 PM |
Something logic-defying. Like Anti-chamber. |
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| 14 Sep 2014 08:43 PM |
| Logic Defying? Do you have another example |
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KCNx12
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| Joined: 09 Jul 2008 |
| Total Posts: 3230 |
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| 14 Sep 2014 08:55 PM |
Unfortunately not. Basically, Anti-Chamber is a game that puts you into the world without telling you the rules of the game. It also has objects that are fundamentally impossible and would never exist in the real world. Here is an example: https://www.youtube.com/watch?v=58CQ5Ol6S54
The closest I can have to another example (although ENTIRELY different) is Museum of Simulation Technology. https://www.youtube.com/watch?v=lAR3rry4Hjo
The possibility of creating this on ROBLOX is EXTREMELY far-fetched. But it would make one amazing game. |
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bigNtall
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| Joined: 08 May 2010 |
| Total Posts: 206 |
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| 14 Sep 2014 10:36 PM |
Well here you go. I have 2 other war games, 1 spooky game, 1 obby based game, and one zombie based game (apart from the spooky game). If you want to see more or whatever let me know.
Name: Ground War (or some name that you can think of) Description: The game is basically a war game, yup that't right, with 2 large teams that fight against each other for various objectives. Now trust me the only relation to COD is the name and even that can be changed.
Objective: The objective is differant on every map, but the most simple objective I can think of is to beat the other team. Here are some examples that I have using placeholder maps that I have created.
-Beach: One team tries to take control of a flag, marker, or whatever while the other team tries to defend it (kind of like D-Day) for X amount of minutes.
-Station: Both teams are sent to gather intel (a flag, kind of like rabbit runner) that is needed for some reason that we can work out later. Anyways the objective can be one of a few things. Either A. Hold the intel the longest B. Hold the Intel at the End of the game C. Bring the Intel to a checkpoint. or D. Hold the intel for a certain amount of time for it to be "downloaded".
Why is this game any differant than any other war game? Well here are the reasons I have: 1. In this game teamwork is needed to win and you are not rewarded for getting a certain amount of kills. 2. Certain playstyles cannot be frowned upon because they may be needed to win or they will not be any help to win, so if someone is playing an inadequate way their team will lose and the only people that will be affected are those on the same team, not the whining little 8 year olds on the other team. 3. Most War games on roblox are completely based off of killing without purpose whereas in this game at every moment there is an objective that you must try to accomplish or risk failure. |
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bigNtall
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| Joined: 08 May 2010 |
| Total Posts: 206 |
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| 14 Sep 2014 10:38 PM |
War Game 2
Game name: One Robloxian Army Game: (Don't worry I'll put it all in bullet form below) What I have is basically just that a server with X amount of people all fight each other to get say 30 kills. First to 30 kills wins and at the end a leaderboard is shown and the winner is showcased somehow. Other ideas that I have include choosing one class out of however many classes are in the game for the entire round that you choose at the start of the round after you learn what map you will be playing on. Also as an added bonus I was thinking if you go on a certain killstreak at the start of the game (only at the start) you can automatically win by nuking the enemy. I was also thinking that small challenges can be rewarded such as playing 5 days in a row, winning a round, going possitive, etc. (that is assuming that there is some kind of level system, which would give incentive to bring people back to the game). I also thought of a couple of differant forms of FFA but they would be difficult to script. Standard FFA to 30 kills, Elimination FFA, and Flag Runner FFA.
-First to 30 wins, at end of round leaderboard shows -At start of round player chooses 1 class they will use for entire round. -If on first life player gets say 20 killstreak they can auto win by nuking enemy. If they die and then get 20 killstreak no dice. (Let me know what you think of the idea) -Challenge Rewards (if xp/level system) -Various FFA gametypes --Standard FFA (first to 30 kills) --Elimination FFA (last one standing wins) --Flag Runner FFA (whoever holds flag after certain time period wins)
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bigNtall
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| Joined: 08 May 2010 |
| Total Posts: 206 |
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| 14 Sep 2014 10:44 PM |
Spooky Game
Game name: Deadlight Description: Deadlight is essentially extreme flashlight tag. There are 2 Detectives that are given flashlights that can kill the rest of the players, who are wicked. The wicked are released to hide in dark maps that should have cluttered points as well as open points. The detectives are then released to go and find the wicked. That wicked will be given knives and must sneak up to the detective without being seen and get the detective with their knife. The game would end when both detectives are killed or all the wicked are killed.
I would put the bullet points here but I don't want to... |
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bigNtall
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| Joined: 08 May 2010 |
| Total Posts: 206 |
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| 14 Sep 2014 10:48 PM |
Obby Based Game
Game Name: Obby Tower Description: Players complete a required number of obstacles on a particular floor or level. Once they complete the courses they move on to the next level. Fairly simple, but there are a few things that I would want added to the game to give it some flavor. - A story similar to Portal with a sassy computer trying to kill you. This could be achieved by messages when you die and remarks when you enter each new level. - Bonus courses that give out a random reward or punishment such as skip a level, go down a level, or receive a gravity coil. Those kinds of things. |
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bigNtall
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| Joined: 08 May 2010 |
| Total Posts: 206 |
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| 14 Sep 2014 10:54 PM |
Zombie Based Game
Game Name: Zombie Run? (pending review) Description: Zombie run (name pending) is a top down shooter in which players follow a story line in which they are escaping from zombies, but the story does not well, take breaks and your progress would not be saved because there would be no replays in life. For instance the player starts in their workplace in an office and they must fight the zombies in order to escape the office. Once they leave a cutscene of the downtown situation would show and then the zombies would be released after the player. This would continue until the end of the story in which I have a few theory's but I wouldn't want to spoil too much now.
-Top Down Shooter -One life to complete the game and escape (or you could go easy mode and save a checkpoints) -Cutscenes at the beginning of each section -Storyline for which everything is happening. |
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