Waffloid
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| Joined: 14 Jul 2011 |
| Total Posts: 1606 |
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| 14 Sep 2014 06:36 AM |
I'm working on an ADS gun, and I had a method where there was a part thats CFrame was set to my cameras coordinate frame with a renderstepped wait, and then welded the guns scope to the camera, so if I ever wanted to scope I just set the C1 to 0,0,0. While it worked, I'd like to know if there are any other more efficient methods? Thanks.
yip yip yippady yip yip |
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KOzero
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| Joined: 11 May 2010 |
| Total Posts: 1411 |
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| 14 Sep 2014 07:07 AM |
| How do you weld the scope to the camera?,Is that even possible? |
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| 14 Sep 2014 07:25 AM |
You can weld cameras to stuff?
:O |
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Waffloid
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| Joined: 14 Jul 2011 |
| Total Posts: 1606 |
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| 14 Sep 2014 07:29 AM |
Nono, I made a part that's in a loop for every frame that has the exact CFrame of the camera, and that is the object that is welded. The scope area has a part so that is whats welded.
yip yip yippady yip yip |
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KOzero
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| Joined: 11 May 2010 |
| Total Posts: 1411 |
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