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Re: Anyone know a tool that does this?

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JulietteKitten is not online. JulietteKitten
Joined: 01 Apr 2014
Total Posts: 3354
13 Sep 2014 05:05 PM
So I'm going to be making a very huge project I might need to learn scripting in the process
thought that will be extra hard for me I might be building this project on my own unless people want to help.
But anyways besides the point. Does anyone know a tool that allows you to save a model that you created in-game
and when you rejoin the game you can insert it?

- JulietteKitten
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P0Ptartfudge is not online. P0Ptartfudge
Joined: 13 Nov 2011
Total Posts: 19577
13 Sep 2014 05:07 PM
You don't learn Lua overnight.
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JulietteKitten is not online. JulietteKitten
Joined: 01 Apr 2014
Total Posts: 3354
13 Sep 2014 05:07 PM
Thank you I had no idea.

- JulietteKitten
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Tripane is not online. Tripane
Joined: 03 Jun 2011
Total Posts: 11432
13 Sep 2014 05:08 PM
You don't learn Lua overnight. [2]
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P0Ptartfudge is not online. P0Ptartfudge
Joined: 13 Nov 2011
Total Posts: 19577
13 Sep 2014 05:08 PM
You would need to make it a personal server. However, Personal Servers are broken right now.
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CasualtiesOccured is not online. CasualtiesOccured
Joined: 26 May 2014
Total Posts: 2530
13 Sep 2014 05:09 PM
Serializing, maybe?

http://www.roblox.com/Anaminuss-Serialization-Plugin-item?id=142273715

What it does is it saves the model in to a bunch of strings and hexcode or something like that. and then you can load it up using the script it gives you.
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MAMMOTHDXFAN123 is not online. MAMMOTHDXFAN123
Joined: 05 Dec 2009
Total Posts: 5534
13 Sep 2014 05:10 PM
Well you can group the parts and make it a model, and it'll be in your models.
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JulietteKitten is not online. JulietteKitten
Joined: 01 Apr 2014
Total Posts: 3354
13 Sep 2014 05:10 PM
@Casual

Thank you.

- JulietteKitten
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Gantic is not online. Gantic
Joined: 13 May 2011
Total Posts: 49014
13 Sep 2014 05:10 PM
http://wiki.roblox.com/index.php?title=API:Class/ReplicatedStorage
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CasualtiesOccured is not online. CasualtiesOccured
Joined: 26 May 2014
Total Posts: 2530
13 Sep 2014 05:11 PM
For example.

I make a house in roblox studio.

I use the serializing plugin and then copy the script it gives me.

Now I can insert it in to a script builder or a different game (with sufficient permissions of course)

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JulietteKitten is not online. JulietteKitten
Joined: 01 Apr 2014
Total Posts: 3354
13 Sep 2014 05:13 PM
I don't want it to be in my models I just want it to be a model in the game like for an example;
people join my game and they build a house. I want them to be able to save the house and when they re-join they
can load the model they made. Without personal server because that just won't work I'd need a clean up script
and it will eventually run out of space and I don't want people's models to disappear.

- JulietteKitten
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dave2011 is not online. dave2011
Joined: 02 Oct 2010
Total Posts: 10581
13 Sep 2014 05:14 PM
save instance will save it to the player but not to the game, so as long as the player is ingame they can load it, otherwise you need to save numbers and stuff to save location and size and all the properties of the parts which would fill up data limits fast but would save to the game
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CasualtiesOccured is not online. CasualtiesOccured
Joined: 26 May 2014
Total Posts: 2530
13 Sep 2014 05:14 PM
OHHHHH

There is tons of ways to do this.

For example serializing + Data store + loadstring maybe.

It's a lot more complicated then you think.
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P0Ptartfudge is not online. P0Ptartfudge
Joined: 13 Nov 2011
Total Posts: 19577
13 Sep 2014 05:16 PM
Like I said earlier, you don't learn Lua overnight.
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JulietteKitten is not online. JulietteKitten
Joined: 01 Apr 2014
Total Posts: 3354
13 Sep 2014 05:17 PM
My brain is gonna die.
Since I can't script is there already made? or otherwise I'm going to need help.

- JulietteKitten
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JulietteKitten is not online. JulietteKitten
Joined: 01 Apr 2014
Total Posts: 3354
13 Sep 2014 05:17 PM
@P0P
I didn't say you learn LUA overnight I said I'm going to need to learn it.

- JulietteKitten
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CasualtiesOccured is not online. CasualtiesOccured
Joined: 26 May 2014
Total Posts: 2530
13 Sep 2014 05:18 PM
Data store.

that's how you do it.

But like one of the guys said, you need a script that saves the properties of all the blocks in to a table like (size,texture,cframe,color,etc) - aka serializing.

then you load it with Data store.

but it's incredibly difficult.
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P0Ptartfudge is not online. P0Ptartfudge
Joined: 13 Nov 2011
Total Posts: 19577
13 Sep 2014 05:18 PM
You need Loadstrings.
You want the player to make a house, save it, and be able to use it when they come back?
Kind of like Welcome to ROBLOX Building?
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Gantic is not online. Gantic
Joined: 13 May 2011
Total Posts: 49014
13 Sep 2014 05:18 PM
You're definitely going to need to learn Lua.

Always remember this:

"When in doubt, check the wiki."
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JulietteKitten is not online. JulietteKitten
Joined: 01 Apr 2014
Total Posts: 3354
13 Sep 2014 05:22 PM
@P0P
Pretty much except for you can build anywhere and there is no brick limit.

- JulietteKitten
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skript92 is not online. skript92
Joined: 23 Jul 2013
Total Posts: 1430
13 Sep 2014 05:22 PM
Learn to script [Takes 1 - 5 years to master for people that learn everyday.]
--Almost at 1000 posts
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CasualtiesOccured is not online. CasualtiesOccured
Joined: 26 May 2014
Total Posts: 2530
13 Sep 2014 05:24 PM
Scripting takes like 3-4 weeks to learn.

it's not that hard.


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P0Ptartfudge is not online. P0Ptartfudge
Joined: 13 Nov 2011
Total Posts: 19577
13 Sep 2014 05:25 PM
You would need a LoadString and a Save script. Input them both into the baseplate so anything that is loaded onto the baseplate is saved.
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Gantic is not online. Gantic
Joined: 13 May 2011
Total Posts: 49014
13 Sep 2014 05:25 PM
Casualties is right. If you need to find out more about what you're looking for. ALWAYS direct yourself to this link:

http://wiki.roblox.com/index.php?title=API:Class_Reference

It will help you a ton.
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