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| 10 Sep 2014 09:14 PM |
| Don't give that Jumping = false crap because never ever does it ever work online. |
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| 10 Sep 2014 09:18 PM |
Okay is it local or what
What code? |
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| 10 Sep 2014 09:19 PM |
humanoid.Changed:connect(function() humanoid.Jump = false end)
I use this for my game, and yet has it failed. |
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| 10 Sep 2014 09:21 PM |
| Normal script in workspace? |
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| 10 Sep 2014 09:22 PM |
| As long as you define humanoid, it would work in both a local script or a server script. |
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| 10 Sep 2014 09:22 PM |
make this a localscript in starterGui
player = game.Players.LocalPlayer
player.Character.Humanoid.Changed:connect(function(n) if n == "Jump" then player.Character.Humanoid.Jump = false end end) |
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| 10 Sep 2014 09:24 PM |
@cool
The conditional will slow down the script (at an exponentially small amount), so the humanoid will be in the air by the time Jump is set to false. |
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| 10 Sep 2014 09:27 PM |
r u sure?
works for online and test mode in studio
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iiEssence
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| Joined: 18 Jun 2014 |
| Total Posts: 3467 |
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| 10 Sep 2014 09:29 PM |
| It will slow down by a really tiny fraction of a second. It would still work, but yes, your's is more efficient. |
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| 10 Sep 2014 09:36 PM |
humanoid = game.Players.LocalPlayer.Character.Humanoid
wont work
(local) (iamrobo method) |
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iiEssence
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| Joined: 18 Jun 2014 |
| Total Posts: 3467 |
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