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| 08 Sep 2014 05:50 PM |
| It's nice and pretty and booyah. /NGTTE57 |
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Devoi
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| Joined: 09 Jun 2013 |
| Total Posts: 5387 |
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| 08 Sep 2014 05:50 PM |
| the base is both easy and the fighters can't defend too well so |
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| 08 Sep 2014 05:51 PM |
| It's too much close corners combat due to it being too realisticly building shaped around a roblox character. |
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ezaiahs
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| Joined: 28 Jun 2011 |
| Total Posts: 18613 |
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| 08 Sep 2014 05:53 PM |
| I no undr stand links!!!! How u us3 d3m? |
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| 08 Sep 2014 05:54 PM |
http://www.roblox.com/BETA-The-Office-of-Naval-Intelligence-Sierra-place?id=174334432
It's a yummy place but no good for the defender team. |
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instos
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| Joined: 25 May 2007 |
| Total Posts: 12160 |
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| 08 Sep 2014 05:58 PM |
| The original idea was to have RAT spawn within the walls, in a little hallway that doesn't link to the rest of the base. But that came to be severely unfair for the raider team. |
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| 08 Sep 2014 06:21 PM |
| The base looks like RAA - SC. |
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instos
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| Joined: 25 May 2007 |
| Total Posts: 12160 |
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| 08 Sep 2014 06:23 PM |
I don't understand why people are making the comparison - one person went as far as to say it looked like Borealis.
If I could compare it to anything, with the original spawn, it would be like Indigo. |
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| 09 Sep 2014 03:32 AM |
| Honestly, Ii have to agree with Instos on that, we were all discussing it looking sort of like Indigo even Poly. |
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| 09 Sep 2014 03:36 AM |
| Eh, I like the base as it is. IMO people need to get used to things. |
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| 09 Sep 2014 04:59 AM |
| As do I, it is the new innovation RAT has been needing. |
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