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| 08 Sep 2014 06:19 AM |
| Is there any way to rotate an object over any axis other than X, Y, or Z? It's getting really inconvenient to rotate and move over just enough to get parts to connect as they did pre-rotation. If it requires a plugin, could anybody be as kind as to link me to it? If there isn't any, then is there any quicker way to rotate and reconnect? I'm going to be working with a lot of ramps in my game so it would be much appreciated. Thank you in advance. |
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| 08 Sep 2014 10:19 AM |
F3X plugin and tool has a Last part selected function. You can select a bunch of parts and the last part selected is the opted pivot point.
You can find F3X in plugins page or freemodels ingame tool. |
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| 08 Sep 2014 11:08 AM |
Ay. F3X is the way to go.
~Win |
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| 08 Sep 2014 11:10 AM |
Oh, also, you can select a corner/edge of a part by pressing 'T', and use that as the fulcrum.
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| 08 Sep 2014 03:17 PM |
| I like using resize align and gap fill myself, they are both plugins. When making a ramp I generally use a corner wedge in the gap and put a brick on it then delete the corner wedge. That way there is no guess or math when it comes to finding the rotation angle. |
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69scott69
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| Joined: 30 Jan 2011 |
| Total Posts: 6136 |
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| 08 Sep 2014 08:34 PM |
Or are you talking about rotating a part around its own axes instead of the World axes? If you press CTRL L it will toggle between moving/rotating the part by its axes and rotating it by the World axes. |
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| 08 Sep 2014 09:09 PM |
For scripters, I like using the CFrame methods
game.Workspace.Part.CFrame = CFrame.Angles(AnglesMatrixHere) |
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