evilboo10
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| Joined: 20 Sep 2011 |
| Total Posts: 14298 |
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| 07 Sep 2014 06:41 PM |
The title is pretty self explanatory, but for those who need a bit more clarification...
I currently have 140 tickets. I want to trade that for a decent amount of robux. Guess what? When I go to trade currency, 140 tickets is worth EIGHT robux? ONLY 8 robux.
Honestly, things were much better back when 10 tickets amounted to 1 robux. My suggestion is that the trade currency system reverts back to that.
If that's not happening, then AT THE VERY LEAST, make 12-13 tickets equal 1 robux.
Thanks for reading. |
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MrVincent
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| Joined: 10 Apr 2009 |
| Total Posts: 2553 |
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Xheliak
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| Joined: 25 Jun 2010 |
| Total Posts: 2493 |
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| 07 Sep 2014 07:31 PM |
| Support. I remember back in the day when 10 tix = 1 robux. |
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Tenako
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| Joined: 08 Nov 2013 |
| Total Posts: 25046 |
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| 07 Sep 2014 08:17 PM |
| Roblox can't directly "make" 1 Robux equal 10 tickets. |
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| 07 Sep 2014 08:18 PM |
Kids, supper is ready, today is support!
¡sǝʎ uǝɥʇ ɹǝʇɹoɥs sʇı ǝsnɐɔǝq 'ou ʎɐs ןןıʍ ı 'ǝsɐǝןd uǝɥʇ ɹǝʇɹoɥs sʇı ǝsnɐɔǝq sןd ʎɐs noʎ ɟı ǝsnɐɔǝq 'ou |
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| 07 Sep 2014 08:56 PM |
No support Roblox can't just change trade currency, trade currency is the economy. The economy isnt run off of what Roblox wants it to be, the economy is run off of the players. If the trade currency was phsycially changed, it would crash, inflation would arise, and Roblox would lose alot of players, with the economy broken. |
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evilboo10
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| Joined: 20 Sep 2011 |
| Total Posts: 14298 |
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MrPhelps
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| Joined: 27 Feb 2010 |
| Total Posts: 27982 |
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| 08 Sep 2014 08:01 AM |
You know absolutely nothing about Roblox's working economy
~OT Arkham Knight~ |
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| 08 Sep 2014 08:02 AM |
Support!
~("Time for Rollercoaster Tycoon ➋")~ |
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evilboo10
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| Joined: 20 Sep 2011 |
| Total Posts: 14298 |
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| 08 Sep 2014 08:04 AM |
"You know absolutely nothing about Roblox's working economy"
An economy? Honestly, this is a kids gaming website. And I doubt a single kid on here gives a crap about 'economy'.
That aside, the suggestion is merely that the trade currency be made easier, like it use to be. For the simple reason that now its going to take me... god knows how long, just to get a decent amount of robux.
I mean, 140 tickets for ONLY 8 robux? Come on. |
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MrPhelps
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| Joined: 27 Feb 2010 |
| Total Posts: 27982 |
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| 08 Sep 2014 08:09 AM |
"An economy? Honestly, this is a kids gaming website. And I doubt a single kid on here gives a crap about 'economy'. "
Whether or not they give a crap is irrelivent. Roblox has one, and the currency transfer cannot just be changed, and even if it was, it would be back to where it is now in a matter of days.
~OT Arkham Knight~ |
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AgentX555
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| Joined: 15 Sep 2010 |
| Total Posts: 235 |
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3rdblox
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| Joined: 09 Dec 2012 |
| Total Posts: 4741 |
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| 08 Sep 2014 09:28 AM |
:l For god's sake. Did you ever look at those numbers on the currency trade and wonder what they mean? I mean, if ROBLOX chose the rate it would just be one big number. The numbers are offers, all posted by other users. ROBLOX can't just say "the rates are now 10" because the community controls where the rates go.
Prevent account hijacking: http://www.roblox.com/Forum/ShowPost.aspx?PostID=140591710 |
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| 08 Sep 2014 09:53 AM |
"Honestly, this is a kids gaming website" Now, ROBLOX is a game-developing website and not mainly for kids. This is especially true since R$ is now worth actual money, and having a set TC rate would ruin that value. R$ can only come into the system through purchases, which can be traded (using TC) for tickets to do things such as advertising. There's a reason TC is called "Trade Currency".
As well as that, you'll basically getting rid of a fraction of other, experienced/ less lazy, players' profit, which is from making use of the changing TC rates. |
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ulfhednar
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| Joined: 18 Mar 2014 |
| Total Posts: 189 |
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