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Re: [Improve Trade Currency]

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evilboo10 is not online. evilboo10
Joined: 20 Sep 2011
Total Posts: 14298
07 Sep 2014 06:41 PM
The title is pretty self explanatory, but for those who need a bit more clarification...

I currently have 140 tickets. I want to trade that for a decent amount of robux. Guess what? When I go to trade currency, 140 tickets is worth EIGHT robux? ONLY 8 robux.

Honestly, things were much better back when 10 tickets amounted to 1 robux. My suggestion is that the trade currency system reverts back to that.

If that's not happening, then AT THE VERY LEAST, make 12-13 tickets equal 1 robux.

Thanks for reading.
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MrVincent is not online. MrVincent
Joined: 10 Apr 2009
Total Posts: 2553
07 Sep 2014 06:46 PM
support

( ͡° ͜ʖ ͡°)
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Xheliak is not online. Xheliak
Joined: 25 Jun 2010
Total Posts: 2493
07 Sep 2014 07:31 PM
Support. I remember back in the day when 10 tix = 1 robux.
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Tenako is not online. Tenako
Joined: 08 Nov 2013
Total Posts: 25046
07 Sep 2014 07:34 PM
Support!
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kingkiller1000 is not online. kingkiller1000
Joined: 12 Dec 2008
Total Posts: 26415
07 Sep 2014 08:17 PM
Roblox can't directly "make" 1 Robux equal 10 tickets.
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xXScriptzXx is not online. xXScriptzXx
Joined: 13 Jan 2013
Total Posts: 4452
07 Sep 2014 08:18 PM
Kids, supper is ready, today is support!

¡sǝʎ uǝɥʇ ɹǝʇɹoɥs sʇı ǝsnɐɔǝq 'ou ʎɐs ןןıʍ ı 'ǝsɐǝןd uǝɥʇ ɹǝʇɹoɥs sʇı ǝsnɐɔǝq sןd ʎɐs noʎ ɟı ǝsnɐɔǝq 'ou
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scream0808 is not online. scream0808
Joined: 12 Nov 2011
Total Posts: 1997
07 Sep 2014 08:56 PM
No support
Roblox can't just change trade currency, trade currency is the economy. The economy isnt run off of what Roblox wants it to be, the economy is run off of the players. If the trade currency was phsycially changed, it would crash, inflation would arise, and Roblox would lose alot of players, with the economy broken.
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evilboo10 is not online. evilboo10
Joined: 20 Sep 2011
Total Posts: 14298
08 Sep 2014 07:59 AM
Bump.
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MrPhelps is not online. MrPhelps
Joined: 27 Feb 2010
Total Posts: 27982
08 Sep 2014 08:01 AM
You know absolutely nothing about Roblox's working economy







~OT Arkham Knight~
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HungeryColin is not online. HungeryColin
Joined: 01 Feb 2010
Total Posts: 927
08 Sep 2014 08:02 AM
Support!

~("Time for Rollercoaster Tycoon ➋")~
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evilboo10 is not online. evilboo10
Joined: 20 Sep 2011
Total Posts: 14298
08 Sep 2014 08:04 AM
"You know absolutely nothing about Roblox's working economy"

An economy? Honestly, this is a kids gaming website. And I doubt a single kid on here gives a crap about 'economy'.

That aside, the suggestion is merely that the trade currency be made easier, like it use to be. For the simple reason that now its going to take me... god knows how long, just to get a decent amount of robux.

I mean, 140 tickets for ONLY 8 robux? Come on.
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MrPhelps is not online. MrPhelps
Joined: 27 Feb 2010
Total Posts: 27982
08 Sep 2014 08:09 AM
"An economy? Honestly, this is a kids gaming website. And I doubt a single kid on here gives a crap about 'economy'. "

Whether or not they give a crap is irrelivent. Roblox has one, and the currency transfer cannot just be changed, and even if it was, it would be back to where it is now in a matter of days.






~OT Arkham Knight~
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AgentX555 is not online. AgentX555
Joined: 15 Sep 2010
Total Posts: 235
08 Sep 2014 09:18 AM
Support. Give this a bump
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3rdblox is not online. 3rdblox
Joined: 09 Dec 2012
Total Posts: 4741
08 Sep 2014 09:28 AM
:l
For god's sake.
Did you ever look at those numbers on the currency trade and wonder what they mean?
I mean, if ROBLOX chose the rate it would just be one big number.
The numbers are offers, all posted by other users. ROBLOX can't just say "the rates are now 10" because the community controls where the rates go.


Prevent account hijacking: http://www.roblox.com/Forum/ShowPost.aspx?PostID=140591710
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robloxking240 is not online. robloxking240
Joined: 19 Aug 2010
Total Posts: 7049
08 Sep 2014 09:53 AM
"Honestly, this is a kids gaming website"
Now, ROBLOX is a game-developing website and not mainly for kids. This is especially true since R$ is now worth actual money, and having a set TC rate would ruin that value. R$ can only come into the system through purchases, which can be traded (using TC) for tickets to do things such as advertising. There's a reason TC is called "Trade Currency".

As well as that, you'll basically getting rid of a fraction of other, experienced/ less lazy, players' profit, which is from making use of the changing TC rates.
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ulfhednar is not online. ulfhednar
Joined: 18 Mar 2014
Total Posts: 189
08 Sep 2014 03:54 PM
support!!!!!!!!!!!
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