LazerLiam
|
  |
| Joined: 10 Dec 2011 |
| Total Posts: 60 |
|
|
| 07 Sep 2014 07:15 PM |
| Hey I am making a gun and when I press play everything flings away. I tried unioning it all togethrer but the triangle limit restricted me. Is there a way to raise the limit, or a way to connect them all another way? Thanks |
|
|
| Report Abuse |
|
|
LazerLiam
|
  |
| Joined: 10 Dec 2011 |
| Total Posts: 60 |
|
|
| 07 Sep 2014 09:07 PM |
| Thansk so much for the help... |
|
|
| Report Abuse |
|
|
|
| 07 Sep 2014 10:01 PM |
| Your script is probably checking objects based on their ClassName. Instead, change it to weld the part if part:IsA("BasePart") because PartOperations extend the BasePart class. |
|
|
| Report Abuse |
|
|
|
| 08 Sep 2014 12:43 AM |
Good thing you are here to say it for me. I have been explaining that to everyone that has been asking. Also referring to the brick limit. There is nothing to do to fix it, however you can just have multiple unions welded together like I do with all my weapons.
Just make sure to limit the number of Maxed out unions you have. If you do not your entire game will shut down before you get a chance to load. I had come across that issue.
~Admiral BrotherBerzerk of S.M.P|"How is it you can do everything?"|"I am BB, that's how." |
|
|
| Report Abuse |
|
|
|
| 08 Sep 2014 05:30 AM |
| I don't know anything about scripting, but it sounds very much to me like you haven't anchored any of the parts... |
|
|
| Report Abuse |
|
|
|
| 08 Sep 2014 03:39 PM |
| Stick a weld script in the gun and you should be good to go |
|
|
| Report Abuse |
|
|